Maya 2015 Training

Maya 2014 Training Videos on DVD
Autodesk Authorized Developer

Autodesk® Maya® 2015 Training

Discover the program structure and essential features of Autodesk® Maya® with this Autodesk Maya 2015 training DVD covering 249 individual video tutorials and 16 hours of instructor-led training. Follow along as your instructor, Steven Schain, covers the features and functions of Maya 2015 so you can better explore, validate and convey your design idea. Autodesk® Maya® 2015 teaches the 3D animation, modeling, simulation, rendering, and compositing tools of Maya. You'll learn how to create effects and characters using modeling and texturing toolsets. Video lessons cover scene management, modeling, materials, cameras, lighting animation, rendering and more.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Learn more about Maya

Features & Benefits of Autodesk Maya 2015 Training CBT:

  • Use at Your Office or at Home
    Training software can be installed on a PC or laptop.
  • Powerful Keyword Search
    Quickly locate relevant lessons or reference seldom used commands.
  • Sort Lessons By Skill Level
    Work your way from Beginner to Advanced level topics.
  • Exercise Files
    Make the most of your learning experience by opening the included exercise files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software.
  • Intelligent History
    Track the lessons you’ve completed or restart a lesson exactly where you left off.
  • Multimedia DVD based Training
    With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.

Autodesk Maya 2015 Training

Part#: fd-maya15 | Contents: 2 DVD-ROMs (Metric Format Available - Click down arrow button)


Reg: $279.00
Sale: $179.00
*No tax except for Maryland (USA) residents.

Shipping: Economy shipping allow 4-7 business days for delivery*

Payment options:

Order securely online or call 1-888-797-4040 (301-589-3349)

All major credit cards (Visa, MasterCard, Amex, and Discover)

PayPal: Pay online quickly with your PayPal account

Company PO's accepted (Net 30); Call for multi-user license

System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, Windows 7, or Windows 8.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.

User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.


(Total of 249 Individual Video Lessons - 16 Hours of Instructor-Led Training)

Getting Started

Learning Objectives 
Discovering the Maya Interface 
Understanding Nodes and Attributes 
Exploring the Interface 
Working with Viewports 
Navigating the UI 
Using the Marking Menus 
Accessing the Hotbox 
Using Transform Tools 
Selecting Objects 
Configuring the Interface 
Setting Up the Grid and Units 
Accessing the Help System 
Downloading Autodesk Exchange Applications 
Working with the Node Editor 
Using the File Path Editor

Scene Management

Exploring Scene and Project Management 
Understanding Project Management 
Setting the Project Location 
Discovering Object Naming 
Naming Objects in the Scene 
Using the Outliner 
Working with Layers 
Creating Layers 
Saving Scenes 
Optimizing Your Scene with Pipeline Caching 
Working with the GPU Cache File 
Incorporating Alembic Cache Files 
Creating Assembly Definitions 
Adding an Assembly Reference


Modeling in Maya 
Understanding 2D Curves 
Creating 2D Bezier Curves 
Editing 2D Bezier Curves 
Discovering 3D Surfaces 
Revolving a Surface 
Exploring NURBS Geometry 
Introducing 2D NURBS Curves 
Editing Curve CVs 
Extruding Along a Path 
Discovering NURBS Primitives 
Creating a NURBS Primitive Sphere 
Working with NURBS Object Components 
Projecting a Curve onto a Surface 
Creating a Bezel 
Editing NURBS 
Creating the Chamber Base 
Exploring 3D Polygon Objects 
Working with Polygon Mesh Components 
Understanding 3D Mesh Tools 
Building Using Primitives 
Duplicating and Editing Objects 
Using the Boolean Tool 
Sculpting Geometry 
Exploring the Edit Mesh Tools 
Using Quad Draw to Create New Polygons 
Working with Symmetry 
Reducing the Polygon Count of a Model 
Creating a Polygon Cylinder 
Modeling the Reactor Base 
Projecting a Curve onto a Mesh 
Extruding Polygons Along a Curve 
Understanding Subdivision Surfaces 
Modeling a Subdivision Storage Container 
Exploring Deformers for Modeling 
Creating an Exhaust Tube 
Using Texture Deformers 
Using Shrinkwrap Deformers 
Understanding Object History 
Duplicating Objects 
Referencing Objects 
Importing an FBX File


Defining Materials 
Exploring the Hypershade Material Editor 
Creating Materials 
Understanding Shader Nodes 
Creating a Mental Ray Material 
Editing Reflectivity 
Assigning a Material 
Creating a New Material 
Working with Map Patterns 
Adding Bump Mapping 
Incorporating Displacement Mapping 
Creating Transparent Materials 
Discovering Mapping 
Creating Tiles 
Determining Map Size 
Creating UVs 
Utilizing Multiple Materials 
Assigning Multiple Materials 
Exploring Layered Shader and Mask Maps 
Working with the Layered Shader 
Incorporating Masking 
Understanding Substance Textures 
Working with Substance Textures 
Discovering Ptex Textures 
Understanding Material Libraries 
Exporting and Importing Material Shaders


Discovering UV Mapping 
Examining Mapping Coordinates 
Editing UV Coordinates 
Working with Multiple Texture Maps 
Creating UV Sets 
Assigning Textures to UV Sets 
Understanding the UV Editor 
Applying Custom UVs


Discovering the Importance of the Camera 
Examining Camera Shots 
Understanding Camera Distance 
Establishing Viewer Distance 
Discovering Depth of Field 
Adding Depth of Field to Control Focus 
Controlling Emotion Through the Camera Angle 
Adjusting Camera Angles 
Controlling Composition 
Understanding the Rule of Thirds 
Implementing the Rule of Thirds 
Discovering Diagonals 
Establishing Diagonals 
Examining Camera Types 
Identifying Camera Attributes 
Adding an Image Plane 
Setting the Camera Environment 
Sequencing Multiple Cameras 
Creating a Camera from the Current View 
Preparing the Camera for Final Render 
Locking the Camera Position


Understanding Direct and Indirect Light 
Discovering the Physical Sun and Sky 
Creating a Physical Sun and Sky 
Adjusting the Sun 
Adjusting the Physical Sky 
Discovering Image-Based Lighting 
Creating Image-Based Lighting 
Identifying Light Types 
Discovering Photometric Lights 
Adding Lights 
Enabling Area Lights 
Understanding Indirect Lighting 
Calculating Indirect Illumination 
Activating Final Gather 
Setting Final Gather Bounces 
Using a Portal Light 
Understanding Global Illumination 
Lighting for Interior Night 
Isolating Object Lighting 
Discovering Optical FX 
Rendering Optical Effects 
Understanding Shadow Types


Introducing Animation Concepts 
Discovering Keyframe Animation 
Keyframing a Moving Object 
Understanding Set Driven Keys 
Opening the Door with Set Driven Keys 
Discovering Path Animation 
Animating on a Path 
Controlling Velocity 
Using the Graph Editor 
Modifying Editable Motion Trails 
Discovering Camera Animation Basics 
Separating Camera Position and Rotation Control 
Animating a Locator on a Path 
Linking a Hierarchy 
Retiming an Animation 
Generating a Playblast Preview 
Working with Grease Pencil 
Assigning an Aim Constraint


Discovering Rendering 
Understanding Renderers in Maya 
Rendering Still Images 
Understanding Still Image Resolution 
Setting Rendering Resolution for Stills 
Working with Render Presets 
Discovering Image File Types 
Working with Still File Types 
Rendering Animations 
Understanding Image Resolution for Animations 
Setting Animation Resolution 
Understanding Animation File Types 
Rendering Sequential Images 
Using FCheck 
Working with IPR Rendering 
Understanding Irradiance Rendering 
Configuring Irradiance Rendering 
Creating Render Passes Using Hypershade 
Combining Render Passes 
Utilizing Viewport 2.0 Rendering 
Applying ShaderFX

IK and Rigging

Introducing IK 
Discovering IK Tools 
Creating a Joint Chain 
Rigging the Joint Chain 
Understanding Skinning 
Editing a Skinned Geometric Object 
Defining a HumanIK Skeleton 
Characterizing a HumanIK Skeleton 
Understanding Geodesic Voxel Skinning

MEL and Expressions

Introducing MEL and Expressions 
Understanding MEL Scripting 
Executing a Script 
Creating an Expression 


Introducing Maya Dynamics 
Understanding Rigid Body Dynamics 
Creating a Simulation 
Running the Simulation 
Discovering Soft Body Dynamics 
Setting up a Soft Body Simulation 
Simulating a Beach Ball 
Using Maya Bullet Physics for Simulation 
Discovering Bifrost Simulation 
Simulating a Splash 
Introducing XGen


Introducing Particles 
Creating a Particle Waterfall 
Setting Particle Attributes 
Adding a Collider Object 
Rendering Particles


Discovering nDynamics 
Introducing nParticles 
Creating Dripping Water 
Configuring nParticles 
Understanding nCloth 
Creating Hanging Curtains 
Simulating Hair with nHair 
Using Bend Model with nHair

Fluid Effects

Discovering Fluid Effects 
Adding a 3D Fluid Container 
Editing the Flames 
Adjusting the Fire Source 
Creating a Liquid Simulation 
Configuring the Fluid Emitter 
Simulating Liquid Interaction 
Creating an Ocean Surface 
Floating an Object on an Ocean Surface

Hair and Fur

Understanding Hair and Fur 
Discovering Hair 
Making a Wig 
Styling the Hair 
Discovering Fur 
Growing a Beard

Paint Effects

Discovering Paint Effects 
Using 2D Paint Effects 
Creating 3D Paint Effects 
Working with Surface Interaction 
Working with Paint Effects Collisions


Understanding Compositing 
Introducing Autodesk Composite 
Compositing Multiple Layers 
Remapping Color Output

Hands-on, Multimedia, and Self-paced Training
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Reg. price: $279.00
Sale price: $179.00


Product Details
  • Part#: fd-maya15
  • Contents: 2 DVD-ROMs (Metric Format Available - Click down arrow button)
  • Economy Shipping: Allow 4-7 business days for delivery*
Payment Options
  • Order securely online or call 1-888-797-4040 (301-589-3349)
  • All major credit cards (Visa, MasterCard, Amex, and Discover)
  • PayPal: Pay online quickly with your PayPal account
  • Company PO's accepted (Net 30); Call for multi-user license
  • *No tax except for Maryland (USA) residents.
System Requirements
  • 1 GHz Processor (minimum)
  • DVD-ROM Drive (Does not play on TV DVD players)
  • 512 MB RAM
  • Sound Card
  • Available Hard Disk Space 500 MB
  • 1024x768 Screen Resolution & 32 bit true color display required
  • Internet Explorer 6.0 or later
  • Adobe® Flash® Plugin
  • Windows 2000, XP, Vista, Windows 7, or Windows 8
  • NOT COMPATIBLE with with Windows 95, 98, NT 4.0, ME, or MAC OS X.

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