Maya 2013 Training
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Autodesk® Maya® 2013 Training
Discover the program structure and essential features of Autodesk® Maya® with this Autodesk Maya 2013 training DVD covering 221 individual video tutorials and over 15 hours of instructor-led training. Follow along as your instructor, Steven Schain, covers the features and functions of Maya 2013 so you can better explore, validate and convey your design ideas. In this Training Series you'll learn everything from the basics of modeling, scene management, lighting, materials, animation, rendering and more.
As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.
Features & Benefits of Autodesk Maya 2013 Training CBT:
- Use at Your Office or at Home
Training software can be installed on a PC or laptop. - Powerful Keyword Search
Quickly locate relevant lessons or reference seldom used commands. - Sort Lessons By Skill Level
Work your way from Beginner to Advanced level topics. - Exercise Files
Make the most of your learning experience by opening the included exercise files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software. - Intelligent History
Track the lessons you’ve completed or restart a lesson exactly where you left off. - Multimedia DVD based Training
With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.
System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, Windows 7, or Windows 8.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.
User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.
AUTODESK MAYA 2013 TRAINING COURSE OUTLINE:
(Total of 221 Individual Video Lessons - Over 15 Hours of Instructor-Led Training)
Getting Started
Introduction to Autodesk Maya 2013
Learning Objectives
Interface
Discovering the Maya Interface
Understanding Nodes and Attributes
Exploring the Interface
Working with Viewports
Navigating the UI
Using the Marking Menus
Accessing the Hotbox
Using Transform Tools
Selecting Objects
Configuring the Interface
Setting up the Grid and Units
Accessing the Help System
Scene Management
Exploring Scene and Project Management
Understanding Project Management
Setting the Project Location
Discovering Object Naming
Naming Objects in the Scene
Using The Outliner
Working with Layers
Creating Layers
Saving Scenes
Optimizing Your Scene with Pipeline Caching
Working with GPU Caching
Incorporating Alembic Cache files
Modeling
Modeling in Maya
Understanding 2D Curves
Creating 2D Bezier Curves
Editing 2D Bezier Curves
Discovering 3D Surfaces
Revolving a Surface
Exploring NURBS Geometry
Introducing 2D NURBS Curves
Editing Curve CVs
Extruding Along a Path
Discovering NURBS Primitives
Creating a NURBS Sphere Primitive
Working with NURBS Object Components
Projecting a Curve onto a Surface
Creating a Bezel
Editing NURBS
Creating the Chamber Base
Exploring 3D Polygon Objects
Working with Polygon Mesh Components
Understanding 3D Mesh Tools
Building Using Primitives
Duplicating and Editing Objects
Using the Boolean Tool
Sculpting Geometry
Exploring the Edit Mesh Tools
Creating a Polygon Cylinder
Modeling the Reactor Base
Projecting a Curve on Mesh
Extruding Polygons Along a Curve
Understanding Subdivision Surfaces
Modeling a Subdivision Storage Container
Exploring Deformers for Modeling
Creating an Exhaust Tube
Understanding Object History
Duplicating Objects
Referencing Objects
Materials
Defining Materials
Exploring the Hypershade Material Editor
Creating Materials
Understanding Shader Nodes
Creating a Mental Ray Material
Editing Reflectivity
Assigning a Material
Creating a New Material
Working with Map Patterns
Adding Bump Mapping
Incorporating Displacement Mapping
Creating Transparent Materials
Discovering Mapping
Creating Tiles
Determining Map Size
Creating UVs
Utilizing Multiple Materials
Assigning Multiple Materials
Exploring Layered Shader and Mask Maps
Working with the Layered Shader
Incorporating Masking
Understanding Material Libraries
Exporting and Importing Material Shaders
Mapping
Discovering UV Mapping
Examining Mapping Coordinates
Editing UV Coordinates
Working with Multiple Texture Maps
Creating UV Sets
Assigning Textures to UV Sets
Understanding the UV Editor
Applying Custom UVs
Cameras
Discovering the Importance of the Camera
Examining Camera Shots
Understanding Camera Distance
Establishing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Controlling Emotion Through Camera Angle
Adjusting Camera Angles
Controlling Composition
Understanding the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Examining Camera Types
Identifying Camera Attributes
Adding an Image Plane
Setting the Camera Environment
Sequencing Multiple Cameras
Lighting
Understanding Direct and Indirect Light
Discovering the Physical Sun and Sky
Creating a Physical Sun and Sky
Adjusting the Sun
Adjusting the Physical Sky
Discovering Image Based Lighting
Creating Image Based Lighting
Identifying Light Types
Discovering Photometric Lights
Adding Lights
Enabling Area Lights
Understanding Indirect Light
Calculating Indirect Illumination
Activating Final Gather
Setting Final Gather Bounces
Using a Portal Light
Understanding Global Illumination
Lighting for Interior Night
Isolating Object Lighting
Discovering Optical FX
Rendering Optical Effects
Animation
Introducing Animation Concepts
Discovering Keyframe Animation
Keyframing a Moving Object
Understanding Set Driven Keys
Opening the Door with Set Driven Keys
Discovering Path Animation
Animating on a Path
Controlling Velocity
Using the Graph Editor
Modifying Editable Motion Trails
Understanding Camera Animation
Separating Camera Position and Rotation Control
Animating a Locator on a Path
Linking a Hierarchy
Retiming an Animation
Generating a Playblast Preview
Rendering
Discovering Rendering
Understanding Renderers in Maya
Rendering Still Images
Understanding Image Resolution for Stills
Setting Rendering Resolution for Stills
Working with Render Presets
Discovering Image File Types
Working with Still File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Setting the File Type for Animation
Rendering Sequential Images
Using Fcheck
Understanding Irradiance Rendering
Configuring Irradiance Rendering
Creating Render Passes Using Hypershade
Combining Render Passes
Utilizing Viewport 2.0 Rendering
IK and Rigging
Introducing IK
Discovering IK Tools
Creating a Joint Chain
Rigging the Joint Chain
Understanding Skinning
Editing Object Skinning
Defining a HumanIK Skeleton
Characterizing a HumanIK Skeleton
MEL and Expressions
Introducing MEL and Expressions
Understanding MEL Scripting
Executing a Script
Creating an Expression
Dynamics
Introducing Maya Dynamics
Understanding Rigid Body Dynamics
Creating a Simulation
Running the Simulation
Discovering Soft Body Dynamics
Simulating a Beach Ball
Utilizing PhysX for Dynamic Simulation
Shattering Objects using Digital Molecular Matter
Simulating a Car using Craft Director Studio
Using MayaBullet Physics for Simulation
Particles
Introducing Particles
Creating a Particle Waterfall
Setting Particle Attributes
Adding a Collider Object
Rendering Particles
nDynamics
Discovering nDynamics
Introducing nParticles
Creating Dripping Water
Configuring nParticles
Understanding nCloth
Creating Hanging Curtains
Simulating Hair with nHair
Fluid Effects
Discovering Fluid Effects
Adding a 3D Fluid Container
Editing the Flames
Adjusting the Fire Source
Creating a Liquid Simulation
Configuring the Fluid Emitter
Simulating Liquid Interaction
Creating an Ocean Surface
Floating an Object on an Ocean Surface
Hair and Fur
Understanding Hair and Fur
Discovering Hair
Making a Wig
Styling the Hair
Discovering Fur
Growing a Beard
Paint Effects
Discovering Paint Effects
Using 2D Paint Effects
Creating 3D Paint Effects
Compositing
Understanding Compositing
Introducing Autodesk Composite
Compositing Multiple Layers
Remapping Color Output
