Java Essentials Training

Java Essentials Training Videos on CD or DVD

Java Essentials Training Course

Hosted by Larry Whipple
Approx. 12 hrs. of Java training on CD or DVD

In this Java course students will learn the essentials of Java programming and how to build Java applications. What is Java? Why use Java? How is Java being used today? What is the JDK? What is NetBeans? These are some of the essential questions this course will address and answer in level one. The second level of this course covers the basics of the Java language such as whitespace, comments, separators, literals, variables, data types, and much more.

By the conclusion of this Java course, students will have the essential knowledge needed to build Java applications that take advantage of the powerful features of Java technologies. Students who are new to programming will not only learn how to program with Java, they will also learn the key concepts to programming with other object oriented languages.

Java Essentials Training Series

w/e-Study Guides

Part#: mk-javess | Contents: Set of 6 CD-ROMs or via 2 Years Online Access

Format

Reg: $479.00
Sale: $459.00
*No tax except for Maryland (USA) residents.

Shipping: Economy shipping allow 4-7 business days for delivery*

Payment options:

Order securely online or call 1-888-797-4040 (301-589-3349)

All major credit cards (Visa, MasterCard, Amex, and Discover)

PayPal: Pay online quickly with your PayPal account

Company PO's accepted (Net 30); Call for multi-user license

CD-ROM based trainingMultimedia CD-ROM & DVD Based Training:
With CD & DVD based training, the lectures were video taped and then digitized and are presented to you in Full Motion Video, Audio, & Graphics. DVD-ROMs will run only on a computer DVD Drive and will not run on a TV DVD Player. DVD-Video will run on both a computer DVD Drive and a TV DVD Player.

System Requirements: 400 MHz Processor (minimum), CD-ROM Drive (for CDs), DVD Drive (for DVD-ROMs & DVD-Videos) or TV DVD Player (for DVD-Videos), 64 MB RAM, Sound Card. Available Hard Disk Space 200 MB. Windows 98, NT, ME, 2000, XP, Vista, Windows 7, or Apple Mac.

Java Essentials Trainer:
Larry C. Whipple is the CEO and main consultant for Information Systems Specialist and a contributing editor for DataBase Web Advisor Magazine. Larry has worked in the IT field for over 12 years and has experience working with systems from mainframes to POS credit card terminals with special emphasis on PC and client/server platforms. He has programmed in over 16 different languages and was asked to introduce Transaction Server as it was rolled out by Microsoft.

Course Outline - Java Essentials Training:

Approx. 12 hrs. of training

LEVEL 1

1.0 Introducing Java

1.1 What is Java?
1.2 Why Use Java?
1.3 Learning the History of Java
1.4 Defining the Java Whitepaper
1.5 Comparing Java and C
1.6 What is Java Today?
1.7 Understanding J2SE 5.0
1.8 Object-Oriented Programming
1.9 Using Java Developer Kit
1.10 Java Deliverables
1.11 Finding Java Documentation and Certification

2.0 Getting Started with Java

2.1 Using Development Platforms
2.2 Understanding System Requirements
2.3 Getting the JDK
2.4 Installing the JDK
2.5 Outlining the Contents of the JDK
2.6 Executing JAVAC
2.7 Running Java Command-line Interpreter
2.8 Using Hello World

3.0 Using NetBeans

3.1 Understanding Development Tools
3.2 What is NetBeans?
3.3 Getting NetBeans
3.4 Installing NetBeans
3.5 NetBeans Tour
3.6 Accessing Documentation

LEVEL 2

1.0 Recognizing Java Language Basics

1.1 Defining Whitespace
1.2 Coding Style Introduction
1.3 Using Comments
1.4 Understanding Identifiers
1.5 Identifying Reserved Words
1.6 Using Separators
1.7 Understanding Literals
1.8 Establishing Escape Sequences

2.0 Variables & Data Types

2.1 What is a Variable?
2.2 What is a Data Type?
2.3 Outlining Data Types
2.4 Using Access & Scope
2.5 Declaring Variables
2.6 Initializing Variables
2.7 Accessing Variables
2.8 Understanding Constants
2.9 Using Conversion

3.0 Discussing Operators

3.1 Defining Operator Types
3.2 Outlining Arithmetic Operators
3.3 Using Relational Operators
3.4 Using Conditional Operators
3.5 Using Shift Operators
3.6 Using Logical Operators
3.7 Using Assignment Operators
3.8 Using Other Operators
3.9 Understanding Operator Precedence

4.0 Understanding Control Structures

4.1 Using Code Blocks
4.2 Understanding the IF Statement
4.3 Understanding the Else Statement
4.4 Utilizing the Else-if Statement
4.5 Looking at the Conditional Operator
4.6 Using the Switch Statement
4.7 Using the While Statement
4.8 Using the Do Statement
4.9 Using the For Statement
4.10 Using the Break Statement
4.11 Using the Continue Statement

5.0 Understanding Methods

5.1 What are Methods?
5.2 Defining the Method Header
5.3 Using the Method Body
5.4 Calling Methods
5.5 Returning Values
5.6 Using Arguments
5.7 Passing Method Arguments
5.8 Overloading Methods

LEVEL 3

1.0 Getting an Overview of Object-Oriented Concepts

1.1 What is Object-Oriented Programming?
1.2 OOP vs. Procedural
1.3 Defining Objects
1.4 Understanding Classes
1.5 Using Messaging
1.6 Understanding Inheritance
1.7 Observing Relationships
1.8 Encapsulation
1.9 Understanding Polymorphism
1.10 Object-Oriented Analysis and Design
1.11 Understanding Use Cases

2.0 Creating Classes

2.1 Class Template
2.2 Observing Class Modifiers
2.3 Understanding the Class Body
2.4 Defining Fields
2.5 Field Modifiers
2.6 Field Example
2.7 Static Fields
2.8 Automatic Initialization
2.9 Encapsulation
2.10 Initialization blocks
2.11 Defining Methods
2.12 Understanding Constructors
2.13 Finalizers
2.14 Interfaces
2.15 Abstract Classes

3.0 Using Classes

3.1 Instantiating Objects
3.2 Object Life Cycle
3.3 Using the Garbage Collector
3.4 The “.” Operator
3.5 The “This” keyword
3.6 Object Referencing
3.7 Calling Methods
3.8 Chaining Constructors
3.9 Passing and Returning Objects
3.10 Getter and Setter Methods

4.0 Packaging

4.1 Using Packages
4.2 Creating Packages
4.3 Directory Structure
4.4 Package Access
4.5 Compiling with Packages
4.6 Executing Classes and Packages
4.7 Using Classes in Packages
4.8 Importing Classes
4.9 Java Archive
4.10 The JAR Utility
4.11 Creating a Java Archive File
4.12 Creating an Executable Java Archive File
4.13 Manifest.mf
4.14 Executing a Java Archive File
4.15 Viewing and Extracting Java Archive Files

LEVEL 4

1.0 Using Strings

1.1 Getting an Overview of Strings
1.2 Understanding String Literals
1.3 Creating String Objects
1.4 Understanding String Length
1.5 Joining Strings
1.6 Comparing Strings
1.7 Manipulating Case
1.8 Ordering Strings
1.9 Accessing String Characters
1.10 Extracting Substrings
1.11 Searching Strings
1.12 Modifying String Objects
1.13 Removing White Space
1.14 Formatting Strings

2.0 Using Stringbuffer

2.1 Getting an Overview of Stringbuffer
2.2 Creating Stringbuffer Objects
2.3 Understanding Stringbuffer Capacity
2.4 Changing the Length
2.5 Appending to a Stringbuffer
2.6 Inserting into a Stringbuffer
2.7 Extracting from a Stringbuffer
2.8 Noting Other Stringbuffer Objects

3.0 Using Arrays

3.1 Getting an Overview of Arrays
3.2 Understanding Array Variables
3.3 Defining Arrays
3.4 Initializing Arrays
3 5 Accessing Array Elements
3.6 Reusing Array Variables
3.7 Using Arrays
3.8 Measuring Array Length
3.9 Passing Arrays as Arguments
3.10 Sorting Arrays
3.11 Searching Arrays
3.12 Using Multi-Dimensional Arrays
3.13 Using Arrays of Arrays of Varying Length
3.14 Understanding Arrays of Characters

4.0 Understanding Collections

4.1 Getting an Overview of Collection
4.2 Outlining the Collections Framework
4.3 Getting an Overview of Vector
4.4 Creating a Vector
4.5 Reviewing Capacity & Size of a Vector
4.6 Changing Vector Size
4.7 Storing Objects in a Vector
4.8 Getting Objects from a Vector
4.9 Using Iterators
4.10 Getting All Elements in a Vector
4.11 Removing an Object from a Vector
4.12 Searching a Vector
4.13 Sorting a Vector

5.0 Managing Exceptions

5.1 Getting an Overview of Exceptions
5.2 Understanding Types of Exceptions
5.3 Using the Throws Keyword
5.4 Using the Try Block
5.5 Using the Catch Block
5.6 Using Try and Catch Bonding
5.7 Using Multiple Catch blocks
5.8 Using the Finally Block
5.9 Nesting Try blocks
5.10 Defining Your Own Exceptions

LEVEL 5

1.0 Understanding J2ME

1.1 Getting an Overview of J2ME
1.2 Recognizing Available Devices
1.3 Understanding Java Technologies
1.4 Examining Components of J2ME
1.5 Getting J2ME
1.6 Installing J2ME
1.7 Using the Wireless Toolkit
1.8 Understanding the JCP
1.9 Understanding the J2ME Architecture
1.10 Reviewing the APIs in the CDC
1.11 Reviewing the APIs in the CLDC
1.12 Observing MIDP
1.13 Examining Optional Packages

2.0 Building a MIDlet

2.1 Using IDEs
2.2 Creating Your First J2ME Application
2.3 Reviewing the J2ME Development Process
2.4 Defining MIDlets
2.5 JAD & Jar Files
2.6 Distributing MIDlets
2.7 Understanding the J2ME in the Enterprise
2.8 Reviewing J2ME Certification

3.0 Understanding J2EE

3.1 J2EE Overview
3.2 What does J2EE Look Like?
3.3 Creating J2EE Architecture
3.4 Understanding J2EE App Design and Development
3.5 Getting the J2EE SDK
3.6 Installing the SDK
3.7 Defining Platform Roles
3.8 Understanding J2EE Components
3.9 Reviewing Other J2EE Technologies

4.0 Learning Components Technologies

4.1 Using Servlets
4.2 Using JSPs
4.3 Using EJBs
4.4 Using Session Beans
4.5 Using Entity Beans
4.6 Learning Message-driven Beans
4.7 Understanding JDBC
4.8 Dealing with Issues of JDBC in J2EE
4.9 Using J2EE Transaction Services
4.10 Using Declarative Transaction Management
4.11 Using JTS
4.12 Using the JNDI
4.13 Reviewing Other Communications Technologies
4.14 Understanding Security

5.0 Using Containers, Connectors and Deployment

5.1 Using J2EE Containers
5.2 Using J2EE Connectors
5.3 Getting EIS Access Using a Resource Adapter
5.4 Packaging for J2EE
5.5 Using Blueprints and Patterns
5.6 Using Application Servers
5.7 Understanding J2EE Certifications

LEVEL 6

1.0 Understanding GUI

1.1 Introducing the Java GUI Architecture
1.2 Understanding Containers & Components
1.3 Expanding on Components
1.4 Naming Primary Component Attributes
1.5 Adding Components to a Container
1.6 Laying Out Components
1.7 Viewing the Layout Managers
1.8 Understanding the Event Model
1.9 Defining Low-level Events
1.10 Examining Semantic Events
1.11 Creating GUIs

2.0 Streams & Files

2.1 Defining a Stream
2.2 Identifying Basic Stream Types
2.3 Understanding Core Steam Classes
2.4 Working with Files
2.5 Getting Information about the File Object
2.6 Working with File I/O
2.7 Understanding Channels
2.8 Defining Buffers
2.9 Writing to Files
2.10 Reading from a File

3.0 Outlining JDBC

3.1 Getting a JDBC Overview
3.2 Identifying Table Metaphors
3.3 Understanding SQL
3.4 Identifying JDBC Basics
3.5 Using JDBC Drivers
3.6 Connecting to a Data Source
3.7 Creating a Statement Object
3.8 Using ResultSet Objects
3.9 Understanding RowSet

 

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Reg. price: $479.00
Sale price: $459.00

Format

Product Details
  • Part#: mk-javess
  • Contents: Set of 6 CD-ROMs or via 2 Years Online Access
  • Economy Shipping: Allow 4-7 business days for delivery*
Payment Options
  • Order securely online or call 1-888-797-4040 (301-589-3349)
  • All major credit cards (Visa, MasterCard, Amex, and Discover)
  • PayPal: Pay online quickly with your PayPal account
  • Company PO's accepted (Net 30); Call for multi-user license
  • *No tax except for Maryland (USA) residents.
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