Autodesk Maya 2016 Training

Maya 2014 Training Videos on DVD
Autodesk Authorized Developer

Autodesk® Maya® 2016 Training

Autodesk Maya 2016 teaches the use of Maya 2016, a premier 3D modeling, animation, and rendering software. Maya was developed for professionals in the fields of entertainment and design to create complex 3D content in the form of images and animation. Maya's capabilities can be used throughout every phase of even the largest, most complex projects, including pre-production planning, basic and intricate modeling, imaging and animation, as well as compositing and final rendering.

Discover the program structure and essential features of Autodesk® Maya® with this Autodesk Maya 2016 training DVD covering 249 individual video tutorials and 16 hours of instructor-led training. Follow along as your instructor, Steven Schain, covers the features and functions of Maya 2016 so you can better explore, validate and convey your design idea.

This training covers the following areas:

  • Getting Started | Scene Management | Modeling | Materials | Mapping | Cameras
  • Lighting | Animation | Rendering | IK and Rigging | MEL and Expressions | Dynamics
  • Particles | nDynamics | Fluid Effects | Hair and Fur | Paint Effects | Compositing
  • Interoperability

A more detailed course outline is provided below.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Learn more about Maya

Features & Benefits of Autodesk Maya 2016 Training CBT:

  • Use at Your Office or at Home
    Training software can be installed on a PC or laptop.
  • Powerful Keyword Search
    Quickly locate relevant lessons or reference seldom used commands.
  • Sort Lessons By Skill Level
    Work your way from Beginner to Advanced level topics.
  • Exercise Files
    Make the most of your learning experience by opening the included exercise files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software.
  • Intelligent History
    Track the lessons you’ve completed or restart a lesson exactly where you left off.
  • Multimedia DVD based Training
    With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.

Autodesk Maya 2016 Training

Part#: fd-maya16 | Contents: 2 DVD-ROMs

Format

Reg: $279.00
Sale: $279.00
*No tax except for Maryland (USA) residents.

Shipping: Economy shipping allow 4-7 business days for delivery*

Payment options:

Order securely online or call 1-888-797-4040 (301-589-3349)

All major credit cards (Visa, MasterCard, Amex, and Discover)

PayPal: Pay online quickly with your PayPal account

Company PO's accepted (Net 30); Call for multi-user license

System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, Windows 7, or Windows 8.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.

User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.

AUTODESK MAYA 2016 TRAINING COURSE OUTLINE:

(Total of 249 Individual Video Lessons - 16 Hours of Instructor-Led Training)

Getting Started

Learning Objectives (6:13)
Discovering the Maya Interface (2:46)
Understanding Nodes and Attributes (2:34)
Exploring the Interface (4:25)
Working with Viewports (2:51)
Navigating the UI (5:32)
Using the Hotkey Editor (2:42)
Using the Marking Menus (5:36)
Accessing the Hotbox (2:58)
Using the Transform Tools (8:50)
Selecting Objects (6:01)
Configuring the Interface (3:27)
Setting Up the Grid and Units (6:18)
Accessing the Help System (3:40)
Downloading Autodesk Exchange Applications (3:37)
Working with the Node Editor (4:34)
Using the File Path Editor (3:27)

Scene Management

Exploring Scene and Project Management (5:43)
Understanding Project Management (2:04)
Setting the Project Location (4:19)
Discovering Object Naming (3:33)
Naming Objects in the Scene (3:10)
Using the Outliner (2:53)
Working with Layers (1:57)
Creating Layers (6:56)
Saving Scenes (5:05)
Optimizing Your Scene with Pipeline Caching (3:07)
Working with the GPU Cache File (4:26)
Creating Assembly Definitions (5:45)
Adding an Assembly Reference (4:14)
Transferring Data using A360 (3:55)
Improving Scene Performance with Profiling (2:08)
Improving Performance with Evaluation Mode (1:38)

Modeling

Modeling in Maya (1:58)
Understanding 2D Curves (3:24)
Creating 2D Bezier Curves (4:50)
Editing 2D Bezier Curves (7:15)
Discovering 3D Surfaces (2:01)
Revolving a Surface (1:48)
Exploring NURBS Geometry (1:44)
Introducing 2D NURBS Curves (2:30)
Editing Curve CVs (5:53)
Extruding Along a Path (3:14)
Discovering NURBS Primitives (1:34)
Creating a NURBS Primitive Sphere (2:28)
Working with NURBS Object Components (4:17)
Projecting a Curve onto a Surface (2:52)
Creating a Bezel (3:48)
Editing NURBS (1:46)
Creating the Chamber Base (4:11)
Exploring 3D Polygon Objects (2:38)
Working with Polygon Mesh Components (5:09)
Understanding 3D Mesh Tools (2:39)
Building Using Primitives (2:20)
Duplicating and Editing Objects (5:55)
Using the Boolean Tool (3:06)
Sculpting Geometry (6:52)
Using the In-View Editor (2:09)
Understanding the Modeling Toolkit (2:13)
Exploring the Edit Mesh and Mesh Tools Menus (7:09)
Using Quad Draw to Create New Polygons (6:28)
Working with Symmetry (4:07)
Reducing the Polygon Count of a Model (4:54)
Creating a Polygon Cylinder (3:49)
Using the Multi-Cut Tool (2:39)
Modeling the Reactor Base (7:48)
Projecting a Curve onto a Mesh (3:26)
Extruding Polygons Along a Curve (1:31)
Understanding How to Bevel Polygon Faces (2:43)
Understanding Subdivision Surfaces (2:22)
Modeling a Subdivision Storage Container (7:56)
Using Adaptive Subdivision with OpenSubdiv (2:44)
Sculpting Inside of Maya (5:07)
Exploring Deformers for Modeling (1:26)
Creating an Exhaust Tube (2:27)
Using Texture Deformers (3:13)
Using Shrinkwrap Deformers (2:32)
Understanding Object History (2:47)
Duplicating Objects (1:46)
Referencing Objects (4:41)
Importing an FBX File (4:42)

Materials

Defining Materials (3:03)
Exploring the Hypershade Material Editor (2:58)
Using the Physically Based Shader (2:04)
Creating Materials (5:55)
Understanding Shader Nodes (3:57)
Creating a Mental Ray Material (1:25)
Editing Reflectivity (4:49)
Assigning a Material (3:07)
Creating a New Material (2:59)
Working with Map Patterns (4:55)
Adding Bump Mapping (5:01)
Incorporating Displacement Mapping (3:22)
Creating Transparent Materials (6:31)
Discovering Mapping (1:29)
Creating Tiles (3:44)
Determining Map Size (2:24)
Creating UVs (5:26)
Utilizing Multiple Materials (2:50)
Assigning Multiple Materials (3:41)
Exploring Layered Shader and Mask Maps (2:09)
Working with the Layered Shader (6:09)
Incorporating Masking (4:06)
Understanding Substance Textures (2:01)
Working with Substance Textures (6:26)
Discovering Ptex Textures (1:32)
Understanding Material Libraries (1:44)
Exporting and Importing Material Shaders (4:02)

Mapping

Discovering UV Mapping (2:53)
Examining Mapping Coordinates (4:50)
Editing UV Coordinates (4:43)
Understanding UV Tiling (0:59)
Working with Multiple Texture Maps (2:00)
Creating UV Sets (5:20)
Assigning Textures to UV Sets (2:12)
Understanding the UV Editor (2:07)
Applying Custom UVs (6:05)

Cameras

Discovering the Importance of the Camera (2:29)
Examining Camera Shots (2:02)
Understanding Camera Distance (1:37)
Establishing Viewer Distance (5:27)
Discovering Depth of Field (1:43)
Adding Depth of Field to Control Focus (3:39)
Controlling Emotion Through the Camera Angle (1:45)
Adjusting Camera Angles (3:57)
Controlling Composition (1:24)
Understanding the Rule of Thirds (2:13)
Implementing the Rule of Thirds (4:18)
Discovering Diagonals (1:33)
Establishing Diagonals (2:20)
Examining Camera Types (3:00)
Identifying Camera Attributes (4:10)
Adding an Image Plane (4:24)
Setting the Camera Environment (2:43)
Sequencing Multiple Cameras (5:15)
Creating a Camera from the Current View (2:33)
Preparing the Camera for Final Render (3:31)
Locking the Camera Position (2:33)

Lighting

Understanding Direct and Indirect Light (2:00)
Discovering the Physical Sun and Sky (2:45)
Creating a Physical Sun and Sky (2:36)
Adjusting the Sun (3:10)
Adjusting the Physical Sky (2:59)
Discovering Image-Based Lighting (2:06)
Creating Image-Based Lighting (5:59)
Identifying Light Types (3:44)
Discovering Photometric Lights (3:07)
Adding Lights (4:22)
Enabling Area Lights (4:15)
Understanding Indirect Lighting (2:21)
Calculating Indirect Illumination (2:10)
Activating Final Gather (5:11)
Setting Final Gather Bounces (2:59)
Using a Portal Light (6:10)
Understanding Global Illumination (2:29)
Lighting for Interior Night (6:21)
Isolating Object Lighting (2:44)
Discovering Optical FX (2:45)
Rendering Optical Effects (4:41)
Understanding Shadow Types (3:49)

Animation

Introducing Animation Concepts (1:55)
Discovering Keyframe Animation (2:11)
Keyframing a Moving Object (8:20)
Understanding Set Driven Keys (2:15)
Opening the Door with Set Driven Keys (7:38)
Exploring the Blend Shape Editor (3:44)
Discovering Path Animation (2:28)
Animating on a Path (3:05)
Controlling Velocity (2:07)
Using the Graph Editor (4:09)
Modifying Editable Motion Trails (5:23)
Discovering Camera Animation Basics (3:50)
Separating Camera Position and Rotation Control (1:45)
Animating a Locator on a Path (3:31)
Linking a Hierarchy (8:01)
Retiming an Animation (4:01)
Generating a Playblast Preview (2:49)
Working with Grease Pencil (6:32)
Assigning an Aim Constraint (2:30)
Using Cyclical Constraints in HumanIK (2:14)

Rendering

Discovering Rendering (3:39)
Understanding Renderers in Maya (2:53)
Rendering Still Images (4:02)
Understanding Still Image Resolution (2:50)
Setting Rendering Resolution for Stills (4:24)
Working with Render Presets (5:57)
Discovering Image File Types (3:33)
Working with Still File Types (2:33)
Rendering Animations (3:19)
Understanding Image Resolution for Animations (3:00)
Setting Animation Resolution (6:54)
Understanding Animation File Types (2:29)
Exploring How to Render Sequential Images (3:47)
Using FCheck (2:59)
Working with IPR Rendering (4:11)
Understanding Irradiance Rendering (2:26)
Configuring Irradiance Rendering (5:11)
Creating Render Passes Using Hypershade (5:04)
Combining Render Passes (5:37)
Utilizing Viewport 2.0 Rendering (6:08)
Applying ShaderFX (4:56)
Exploring Color Management (0:40)
Understanding Mental Ray Render Settings (4:09)

IK and Rigging

Introducing IK (2:43)
Discovering IK Tools (2:32)
Creating a Joint Chain (5:41)
Rigging the Joint Chain (7:49)
Understanding Skinning (3:15)
Editing a Skinned Geometric Object (4:30)
Defining a HumanIK Skeleton (4:42)
Characterizing a HumanIK Skeleton (2:59)
Understanding Geodesic Voxel Skinning (1:51)

MEL and Expressions

Introducing MEL and Expressions (4:36)
Understanding MEL Scripting (2:08)
Executing a Script (4:18)
Creating an Expression (4:57)

Dynamics

Introducing Maya Dynamics (3:42)
Understanding Rigid Body Dynamics (2:08)
Creating a Simulation (3:14)
Running the Simulation (3:28)
Discovering Soft Body Dynamics (1:58)
Setting up a Soft Body Simulation (3:52)
Simulating a Beach Ball (4:42)
Using Maya Bullet Physics for Simulation (7:32)
Discovering Bifrost Simulation (1:58)
Simulating a Splash (8:35)
Discovering Bifrost Aero (1:16)
Discovering XGen (1:57)

Particles

Introducing Particles (3:33)
Creating a Particle Waterfall (4:29)
Setting Particle Attributes (5:15)
Adding a Collider Object (6:37)
Rendering Particles (6:09)

nDynamics

Discovering nDynamics (2:33)
Introducing nParticles (2:54)
Creating Dripping Water (7:37)
Configuring nParticles (5:59)
Understanding nCloth (2:50)
Creating Hanging Curtains (7:32)
Simulating Hair with nHair (4:47)
Using Bend Model with nHair (2:54)
Simulating a Flag Waving in the Wind with nCloth (6:23)

Fluid Effects

Discovering Fluid Effects (3:25)
Adding a 3D Fluid Container (3:53)
Editing the Flames (5:58)
Adjusting the Fire Source (3:24)
Creating a Liquid Simulation (8:04)
Configuring the Fluid Emitter (2:07)
Simulating Liquid Interaction (3:00)
Creating an Ocean Surface (4:26)
Floating an Object on an Ocean Surface (2:21)

Hair and Fur

Understanding Hair and Fur (2:08)
Discovering Hair (2:13)
Making a Wig (3:57)
Styling the Hair (6:48)
Discovering Fur (2:19)
Growing a Beard (3:48)

Paint Effects

Discovering Paint Effects (2:57)
Using 2D Paint Effects (8:00)
Creating 3D Paint Effects (6:33)
Working with Surface Interaction (4:49)
Working with Paint Effects Collisions (4:16)

Compositing

Understanding Compositing (2:49)
Introducing Autodesk Composite (7:28)
Compositing Multiple Layers (4:19)
Remapping Color Output (5:57)

Interoperability

Importing and Exporting FBX Files (1:59)
Using the Game Exporter and Sending Files to Unity (2:07)
Incorporating Alembic Cache Files (5:45)

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Reg. price: $279.00
Sale price: $279.00

Format

Product Details
  • Part#: fd-maya16
  • Contents: 2 DVD-ROMs
  • Economy Shipping: Allow 4-7 business days for delivery*
Payment Options
  • Order securely online or call 1-888-797-4040 (301-589-3349)
  • All major credit cards (Visa, MasterCard, Amex, and Discover)
  • PayPal: Pay online quickly with your PayPal account
  • Company PO's accepted (Net 30); Call for multi-user license
  • *No tax except for Maryland (USA) residents.
System Requirements
  • 1 GHz Processor (minimum)
  • DVD-ROM Drive (Does not play on TV DVD players)
  • 512 MB RAM
  • Sound Card
  • Available Hard Disk Space 500 MB
  • 1024x768 Screen Resolution & 32 bit true color display required
  • Internet Explorer 6.0 or later
  • Adobe® Flash® Plugin
  • Windows 2000, XP, Vista, Windows 7, or Windows 8
  • NOT COMPATIBLE with with Windows 95, 98, NT 4.0, ME, or MAC OS X.
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