3ds Max & Design Training Series for 2016

3ds Max 2016 Training Videos on DVD
Autodesk Authorized Developer

Autodesk® 3ds Max® Design & 3ds Max® Training

Learn the program structure, essential features, and how to effectively use the following two Autodesk® 3ds Max® products for architecture, interior design, and animation:

  1. Autodesk® 3ds Max®
  2. Autodesk® 3ds Max® Design

This Autodesk® 3ds Max® Design and 3ds Max® training course is provided on a computer-based DVD covering 256 individual video tutorials and 16 hours of instructor-led training. Follow along as your instructor, Steven Schain, helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. 3ds Max 2016 is so versatile, it allows professionals in the fields of entertainment, design, and engineering to create custom 3D content. Users can complete projects from start to finish.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Features & Benefits of Autodesk 3ds Max 2016 Training CBT:

  • Use at Your Office or at Home
    Training software can be installed on a PC or laptop.
  • Powerful Keyword Search
    Quickly locate relevant lessons or reference seldom used commands.
  • Sort Lessons By Skill Level
    Work your way from Beginner to Advanced level topics.
  • Exercise Files
    Make the most of your learning experience by opening the included exercise files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software.
  • Intelligent History
    Track the lessons you’ve completed or restart a lesson exactly where you left off.
  • Multimedia DVD based Training
    With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.

Autodesk 3ds Max 2016 Training

Part#: fd-3dsmax16 | Contents: 2 DVD-ROMs

Format

Reg: $279.00
Sale: $279.00
*No tax except for Maryland (USA) residents.

Shipping: Economy shipping allow 4-7 business days for delivery*

Payment options:

Order securely online or call 1-888-797-4040 (301-589-3349)

All major credit cards (Visa, MasterCard, Amex, and Discover)

PayPal: Pay online quickly with your PayPal account

Company PO's accepted (Net 30); Call for multi-user license

System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, Windows 7, or Windows 8.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.

User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.

AUTODESK 3DS MAX 2016 TRAINING COURSE OUTLINE:

(Total of 256 Individual Video Lessons - 16 Hours of Instructor-Led Training)

Getting Started

Learning Objectives (6:29)
Launching 3ds Max (2:37)
Working with Startup Templates (3:44)
Configuring 3ds Max (2:07)
Configuring the Default UI and Presets (1:49)
Synchronizing the User Interface and Default Presets (3:27)
Customizing Mouse Interaction (4:32)
Working with Standards (1:43)
Setting Display Units to Architectural (3:47)
Assigning a Project Folder (2:50)
Creating a Prototype File (1:49)
Saving a New Template File (3:43)
Maximizing the Workspace (2:03)
Navigating Menu Drop-Downs (4:26)
Working with Toolbars (6:22)
Managing the Ribbon (4:46)
Managing Workspaces (2:28)
Saving 3ds Max Files (7:06)
Using Undo and Redo (4:15)
Accessing the Help System (4:59)
Accessing the Autodesk Online Portals (2:38)

Pre-Production and Planning

Pre-Planning the Production (4:21)
Developing a Sketch-Style Storyboard (1:50)
Planning Scene Level of Detail (4:22)
Understanding Level of Detail (5:49)
Planning File Output (2:12)
Outputting for Print and Web (2:26)
Reviewing Still Image Types (3:39)
Examining Animation Output (3:20)
Reviewing Animation Output Types (2:29)
Understanding Layers (2:19)
Working with Layers (10:11)
Previsualizing a Scene (2:41)

Modeling

Modeling in 3ds Max (2:11)
Working with Spline Shapes (7:38)
Working with Extended Splines (4:10)
Creating New Shapes (4:02)
Adjusting Curve Quality and Render Parameters (8:26)
Attaching Shapes (2:36)
Filleting a Vertex (2:52)
Understanding Mesh and Poly Objects (1:40)
Discovering the Editable Poly Object Type (1:36)
Aligning Objects (6:19)
Using Select and Place to Locate Objects (4:00)
Utilizing the Snap Tools (5:23)
Learning to Use the Graphite Modeling Tools (4:46)
Using the Generate Topology Tool (3:13)
Editing Using Polygon Symmetry Tools (3:54)
Understanding Subdivision Surfaces (2:44)
Modeling using Open Subdivision Surfaces (10:15)
Reducing Polygons using ProOptimizer (5:23)
Working with the Paint Deform Tool (3:46)
Using the Conform Paint Tool (5:51)
Understanding 2D and 3D Objects (1:07)
Working with Caddies (4:00)
Using Shape Merge (3:09)
Aligning the Road (5:35)
Merging Objects (3:13)
Examining Modifiers and the Modifier Stack (2:00)
Learning About Object Space Modifiers (1:32)
Adding a Bevel Profile Modifier (4:08)
Chamfering Polygon Edges using the Chamfer Modifier (3:28)
Understanding World-Space Modifiers (1:04)
Applying the Map Scalar Modifier (3:29)
Working with the Chamfer Modifier (5:54)
Understanding Object Painting (1:59)
Painting a Scene (4:23)
Discovering AEC Objects (2:58)
Building with AEC Walls (4:27)
Adding a Door (4:39)
Installing Windows (5:44)
Working with Containers (4:50)
Inheriting Container Contents (4:56)
Importing a Point Cloud (5:59)
Modeling - Best Practices (5:43)

Materials

Introducing Materials (3:23)
Understanding the 3ds Max Material Editors (5:01)
Editing Reflectivity (3:45)
Assigning a Material (2:35)
Using Map Patterns (6:41)
Simulating Geometry (7:54)
Incorporating Displacement Mapping (5:29)
Setting Transparency (5:16)
Calculating Map Sizes (1:26)
Creating a Tile Map (2:50)
Determining Map Coverage (2:21)
Adding a UVW Map Modifier (5:59)
Working with Unwrap UVW (6:40)
Working with Multiple Materials (1:59)
Discovering the Multi/Sub-Object Material (1:13)
Setting Material IDs (3:10)
Editing Material IDs (3:25)
Assigning a Multi/Sub-Object Material (5:01)
Understanding Substance Textures (1:58)
Working with Substance Textures (8:14)
Baking Textures - Render to Texture (8:33)
Painting a Texture with Viewport Canvas (8:07)
Working with Vector Graphics (5:31)
Discovering Material Libraries (1:43)
Understanding the Autodesk Materials Library (1:27)
Using an Autodesk Library Material (3:54)
Creating a New Library (4:33)

Lighting

Differentiating Standard Lights versus Photometric Lights (7:15)
Discovering Daylight (2:44)
Understanding Indirect Light (1:55)
Calculating Indirect Illumination (2:11)
Working with Final Gather (4:50)
Setting Final Gather Bounces (2:27)
Working with Sky Portals (5:41)
Discovering Photon Mapping (2:51)
Configuring Interior Night Lighting (3:29)
Using Photometric IES Web Files (4:33)
Enabling Photon Mapping (3:08)
Creating Object Lights (3:39)
Understanding Image-Based Lighting (1:37)
Creating a Simple Image-Based Lighting Setup (5:36)
Rendering Image-Based Lighting with Iray (1:59)

Rendering

Introducing Rendering (3:22)
Discovering the Render Setup Dialog (4:52)
Rendering Still Images (3:42)
Understanding Still Image Resolution (2:47)
Understanding Still Image File Types (2:58)
Choosing Still Image File Types (3:58)
Rendering Animations (3:06)
Understanding Image Resolution for Animations (2:52)
Setting Animation Resolution (3:58)
Understanding Animation File Types (1:38)
Rendering Sequential Images (3:41)
Using the RAM Player (3:53)
Saving with Animation Codecs (3:30)
Adding an Iray Section for Rendering Cutaway Views (4:02)
Rendering a Scene Using the A360 Cloud Rendering (6:17)

Cameras

Discovering Traditional Camera Shots (2:14)
Discovering Depth of Field (1:52)
Adding Depth of Field to Control Focus (3:58)
Understanding Camera Angles (1:43)
Discovering Composition Essentials (1:38)
Understanding the Rule of Thirds (2:26)
Implementing the Rule of Thirds (4:28)
Discovering Diagonals (1:36)
Establishing Diagonals (2:06)
Using Camera Clipping Planes (3:53)
Adding a Camera Correction Modifier (3:23)
Establishing Perspective Match for Compositing (7:56)
Using 2D Pan and Zoom (2:01)
Working with the Physical Camera (5:26)
Creating a Camera Sequence (5:39)

Animation

Understanding Animation Concepts (2:09)
Identifying Controllers and Controller Types (3:25)
Discovering Object Animation (1:25)
Exploring Keyframe Animation (2:06)
Understanding Path Animation (1:58)
Applying an Ease Curve (4:18)
Discovering Camera Animation Basics (4:04)
Separating Camera Position and Rotation Control (1:38)
Linking a Hierarchy (5:38)
Retiming an Animation (3:44)
Simulating a Population (4:32)
Modifying a Population Simulation (8:35)

Effects and Dynamics

Creating a Particle Flow (8:40)
Creating a Particle Flow Fountain (5:29)
Creating the Fountain Pillar Particle Flow (8:11)
Incorporating Collisions into the Fountain (8:34)
Discovering 3ds Max Dynamics (3:25)
Simulating Rigid Bodies (4:50)
Simulating with Forces and Constraints (3:01)
Creating a Tearable Curtain (5:32)
Generating Grass with Hair and Fur (5:33)

IK and Rigging

Discovering IK (2:43)
Rigging a Mechanical Assembly (3:46)
Introducing the Character Animation Toolkit (2:09)
Creating a CAT Rig (3:53)
Using Weight Tables with Biped and Skin (4:38)
Using Dual Quaternion Skin Weighting (2:55)
Buying a Character from the Autodesk Animation Store (3:55)

Scripting

Understanding Maxscript (1:41)
Creating Scripted Objects (1:49)
Adding a Macroscript to a Button (5:44)

Post-Production

Introducing Post-Production (5:14)
Discovering the Concept of Short Scenes (3:41)
Discovering Video Post (1:47)
Using the Video Post Queue (9:01)
Indicating Change of Time or Place (2:29)
Adding a Cross Fade Transition (6:38)
Using Image Layers (1:24)
Working with State Sets (8:08)
Creating a State Set Composite (5:34)
Discovering Autodesk Composite (7:11)
Compositing Multiple Layers (5:40)
Remapping Color Output (3:50)

Program Interoperability

Understanding Program Interoperability (1:41)
Linking Versus Importing (2:41)
Linking to an AutoCAD Model (5:08)
Applying Materials to an AutoCAD Model (5:05)
Rendering a Linked AutoCAD Model (2:03)
Linking a Revit Model (3:35)
Rendering a Linked Revit Model (2:54)
Importing a Sketchup Model (3:24)
Incorporating Alembic Cache Files (3:08)
Introducing Civil View (3:07)
Initializing Civil View (3:47)
Importing a Civil 3D Model (4:17)
Understanding the Civil View Explorer (4:21)
Placing Road Marking Objects (4:02)
Adding Signs and Vehicles to the Layout (5:53)
Rendering the Civil View Scene (4:50)
Importing an FBX File (4:17)
Exporting an FBX File (3:29)

Output

Considering Final Output (2:23)
Understanding Scene States (2:08)
Setting Up Scene States for Rendering (5:19)
Understanding Batch Rendering (2:06)
Configuring a Batch Rendering Queue (4:14)
Outputting Still Images (2:08)
Understanding Print Resolution (1:17)
Controlling Print Size (4:10)
Exploring Gamma Correction (1:37)
Setting Gamma Correction (1:37)
Creating Special Image Types (1:34)
Discovering the Panorama Exporter (1:10)
Creating a Panorama File (3:52)
Outputting for Cinema (1:42)
Saving Open EXR Files (5:00)
Outputting to a Stereolithography File for 3D Printing (3:44)

Lighting Analysis

Introducing Lighting Analysis (2:15)
Using Lighting Analysis (2:50)
Identifying Lighting Analysis Integration (1:04)
Introducing LEED Certification and 3ds Max (1:51)
Discovering the Lighting Analysis User Interface (1:47)
Working with the Lighting Analysis Assistant (3:41)
Identifying Issues for Lighting Analysis (3:57)
Understanding 3D Lighting Design (1:09)

Lighting Analysis - Lighting the Scene

Creating a Ground Plane (2:21)
Discovering the Daylight System (1:02)
Adding a Daylight System (2:36)
Configuring the Daylight System (5:26)
Exploring Skylight Portals (0:51)
Adjusting Exposure Control (2:42)

Lighting Analysis - Scene Materials

Understanding Scene Materials (1:42)
Identifying Scene Materials (1:51)
Creating a Material for the Ground Plane (2:21)
Adding Beige Wall Paint Material (3:51)
Adjusting the BRDF Function Curve (2:45)
Using the Multi-Object and Sub-Object Materials (5:19)
Adding an Autodesk Material Glazing for Windows (2:42)
Applying an Autodesk Material Metal for the Window Frame (3:35)

Lighting Analysis for Presentation

Understanding Lighting Analysis for Presentation (1:26)
Using the Lighting Analysis Assistant (5:35)
Incorporating Light Meters (4:59)
Configuring Lighting Analysis Image Overlay (7:04)

Lighting Analysis - Render an Analysis

Rendering a Complete Analysis (1:02)
Adjusting Exposure (3:09)
Configuring Final Gather (3:09)
Setting Common Rendering Settings (3:57)
Rendering a Final Image (5:26)
Grabbing a Viewport Image (3:17)

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Reg. price: $279.00
Sale price: $279.00

Format

Product Details
  • Part#: fd-3dsmax16
  • Contents: 2 DVD-ROMs
  • Economy Shipping: Allow 4-7 business days for delivery*
Payment Options
  • Order securely online or call 1-888-797-4040 (301-589-3349)
  • All major credit cards (Visa, MasterCard, Amex, and Discover)
  • PayPal: Pay online quickly with your PayPal account
  • Company PO's accepted (Net 30); Call for multi-user license
  • *No tax except for Maryland (USA) residents.
System Requirements
  • 1 GHz Processor (minimum)
  • DVD-ROM Drive (Does not play on TV DVD players)
  • 512 MB RAM
  • Sound Card
  • Available Hard Disk Space 500 MB
  • 1024x768 Screen Resolution & 32 bit true color display required
  • Internet Explorer 6.0 or later
  • Adobe® Flash® Plugin
  • Windows 2000, XP, Vista, Windows 7, or Windows 8
  • NOT COMPATIBLE with with Windows 95, 98, NT 4.0, ME, or MAC OS X.
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