3ds Max & Design Training Series for 2015

3ds Max 2015 Training Videos on DVD
Autodesk Authorized Developer

Autodesk® 3ds Max® Design & 3ds Max® Training

Learn the program structure, essential features, and how to effectively use the following two Autodesk® 3ds Max® products for architecture, interior design, and animation:

  1. Autodesk® 3ds Max®
  2. Autodesk® 3ds Max® Design

This Autodesk® 3ds Max® Design and 3ds Max® training course is provided on a computer-based DVD covering 302 individual video lessons and over 19 hours of instructor-led training. Follow along as your instructor, Steven Schain, helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, avoid long render times, leverage the lighting analysis tools in 3ds Max Design, and much more.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Features & Benefits of Autodesk 3ds Max 2015 Training CBT:

  • Use at Your Office or at Home
    Training software can be installed on a PC or laptop.
  • Powerful Keyword Search
    Quickly locate relevant lessons or reference seldom used commands.
  • Sort Lessons By Skill Level
    Work your way from Beginner to Advanced level topics.
  • Exercise Files
    Make the most of your learning experience by opening the included exercise files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software.
  • Intelligent History
    Track the lessons you’ve completed or restart a lesson exactly where you left off.
  • Multimedia DVD based Training
    With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.

3ds Max 2015 Training

Part#: fd-3dmax15 | Contents: 2 DVD-ROMs


Reg: $279.00
Sale: $179.00
*No tax except for Maryland (USA) residents.

Shipping: Economy shipping allow 4-7 business days for delivery*

Payment options:

Order securely online or call 1-888-797-4040 (301-589-3349)

All major credit cards (Visa, MasterCard, Amex, and Discover)

PayPal: Pay online quickly with your PayPal account

Company PO's accepted (Net 30); Call for multi-user license

System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, Windows 7, or Windows 8.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.

User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.


(Total of 302 Individual Video Lessons - Over 19 Hours of Instructor-Led Training)

Getting Started

Learning Objectives
Launching 3ds Max Design
Configuring 3ds Max and 3ds Max Design
Customizing Mouse Interaction
Working with Standards
Setting Display Units to Architectural
Assigning a Project Folder
Configuring and Saving Viewport Layouts
Creating a Prototype File
Configuring the Default UI and Presets
Maximizing the Workspace
Synchronizing the User Interface and Default Presets
Navigating Menu Drop-Downs
Working with Toolbars
Managing the Ribbon
Managing Workspaces
Understanding Object Interaction
Navigating the Scene Using the ViewCube
Saving 3ds Max Files
Using Undo and Redo
Accessing the Help System
Accessing Autodesk’s Online Portals

Pre-Production and Planning

Pre-Planning the Production
Developing a Sketch-Style Storyboard
Examining a Sample Storyboard
Planning Scene Level of Detail
Understanding Level of Detail
Planning File Output
Outputting for Print and Web
Reviewing Still Image Types
Examining Animation Output
Reviewing Animation Output Types
Understanding Layers
Working with Layers
Previsualizing a Scene
Configuring in Viewport Previsualization with Nitrous


Modeling in 3ds Max
Understanding Shapes
Working with Spline Shapes
Working with Extended Splines
Creating New Shapes
Adjusting Curve Quality and Render Parameters
Cloning Shapes
Creating Outline Shapes
Attaching Shapes
Editing Closed 2D Shapes
Trimming and Welding Splines
Filleting a Vertex
Understanding Mesh and Poly Objects
Discovering the Editable Poly Object Type
Converting Object Types
Aligning Objects
Using Select and Place to Locate Objects
Utilizing the Snap Tools
Learning to Use the Graphite Modeling Tools
Working with the Paint Deform Tool
Using the Conform Paint Tool
Understanding 2D and 3D Objects
Exploring More Editable Poly
Working with Caddies
Modeling Windows
Modeling Window Frames
Modeling Window Panes
Introducing Compound Objects
Working with ProBoolean
Using Shape Merge
Aligning the Road
Merging Objects
Examining Modifiers and the Modifier Stack
Learning About Object Space Modifiers|
Adding a Bevel Profile Modifier
Editing 2D Shapes
Stacking Modifiers
Editing Modifiers
Understanding World-Space Modifiers
Applying the Map Scalar Modifier
Working with the Chamfer Modifier
Understanding Object Painting
Painting a Scene
Discovering AEC Objects
Building with AEC Walls
Adding a Door
Installing Windows
Working with Containers
Inheriting Container Contents
Importing a Point Cloud
Modeling from a Point Cloud
Modeling - Best Practices


Introducing Materials
Understanding the Slate Material Editor
Creating Schematic Materials
Working with the Standard Material
Discovering the Arch and Design Material
Adjusting Shaders
Editing Reflectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Incorporating Displacement Mapping
Setting Transparency
Calculating Map Sizes
Creating a Tile Map
Determining Map Coverage
Adding a UVW Map Modifier
Working with Unwrap UVW
Working with Multiple Materials
Discovering the Multi/Sub-Object Material
Setting Material IDs
Editing Material IDs
Assigning a Multi/Sub-Object Material
Understanding Blend Materials and Masks
Using a Blend Material
Masking with Materials
Understanding Substance Textures
Working with Substance Textures
Baking Textures - Render to Texture
Painting a Texture with Viewport Canvas
Working with Vector Graphics
Discovering Material Libraries
Understanding the Autodesk Materials Library
Using an Autodesk Library Material
Creating a New Library


Differentiating Standard Lights versus Photometric Lights
Understanding Direct and Indirect Light
Discovering Daylight
Placing a Daylight System
Adjusting Location
Adjusting the Physical Sky
Understanding Photometric Lights
Enabling Streetlights in a Scene
Changing Photometric Light Presets
Understanding Indirect Light
Calculating Indirect Illumination
Working with Final Gather
Setting Final Gather Bounces
Working with Sky Portals
Discovering Photon Mapping
Configuring Interior Night Lighting
Using Photometric IES Web Files
Enabling Photon Mapping
Creating Object Lights
Understanding Image-Based Lighting
Creating a Simple Image-Based Lighting Setup
Rendering Image-Based Lighting with Mental Ray
Rendering Image-Based Lighting with iRay


Introducing Rendering
Rendering Still Images
Understanding Still Image Resolution
Rendering Still Images
Setting Render Presets
Understanding Still Image File Types
Choosing Still Image File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Understanding Animation File Types
Creating a Preview Animation
Rendering Sequential Images
Using the RAM Player
Saving with Animation Codecs
Discovering iRay
Visualizing Realistic Lighting with iRay
Rendering with the Quicksilver Hardware Renderer
Editing a Scene Using iRay in ActiveShade


Understanding the Camera
Discovering Traditional Camera Shots
Identifying Effective Camera Distance
Changing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials
Understanding the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Using Camera Clipping Planes
Adding a Camera Correction Modifier
Establishing Perspective Match for Compositing
Using 2D Pan and Zoom


Understanding Animation Concepts
Identifying Controllers and Controller Types
Discovering Object Animation
Exploring Keyframe Animation
Keyframing a Moving Object
Editing Keyframes Using the Dope Sheet
Understanding Path Animation
Animating on a Path
Understanding Velocity Control
Applying an Ease Curve
Discovering Camera Animation Basics
Separating Camera Position and Rotation Control
Animating a Dummy on a Path
Linking a Hierarchy
Retiming an Animation
Simulating a Population
Modifying a Population Simulation

Effects and Dynamics

Understanding Particle Effects
Creating a Particle Flow
Creating a Particle Flow Fountain
Creating the Fountain Pillar Particle Flow
Incorporating Collisions into the Fountain
Discovering 3ds Max Dynamics
Simulating Rigid Bodies
Simulating with Forces and Constraints
Creating a Tearable Curtain
Using Render Effects
Activating Mental Ray Camera Glare
Adding a Volume Fire Effect
Generating Grass with Hair and Fur
Working with Space Warps

IK and Rigging

Discovering IK
Rigging a Mechanical Assembly
Introducing the Character Animation Toolkit
Creating a CAT Rig
Understanding Biped
Animating a Biped Walking Up Stairs
Working with the Skin Modifier
Using Weight Tables with Biped and Skin


Understanding MAXScript
Creating Scripted Objects
Adding a Macroscript to a Button


Introducing Post-Production
Discovering the Concept of Short Scenes
Discovering Video Post
Using the Video Post Queue
Indicating Change of Time or Place
Adding a Cross Fade Transition
Using Image Layers
Understanding Scenes Layering|
Rendering with Passes
Working with State Sets
Creating a State Set Composite
Discovering Autodesk Composite
Compositing Multiple Layers
Remapping Color Output

Program Interoperability

Understanding Program Interoperability
Linking versus Importing
Linking to an AutoCAD Model
Applying Materials to an AutoCAD Model
Rendering a Linked AutoCAD Model
Linking a Revit Model
Rendering a Linked Revit Model
Importing an Inventor Assembly
Introducing Civil View
Initializing Civil View
Importing a Civil 3D Model
Understanding the Civil View Explorer
Placing Road Marking Objects
Adding Signs and Vehicles to the Layout
Rendering the Civil View Scene
Importing an FBX File
Exporting an FBX File


Considering Final Output
Understanding Scene States
Setting Up Scene States for Rendering
Understanding Batch Rendering
Configuring a Batch Rendering Queue
Outputting Still Images
Understanding Print Resolution
Controlling Print Size
Exploring Gamma Correction
Setting Gamma Correction
Creating Special Image Types
Discovering the Panorama Exporter
Creating a Panorama File
Outputting for Cinema
Saving Open EXR Files
Outputting to a Stereolithography File for 3D Printing

Lighting Analysis

Introducing Lighting Analysis
Using Lighting Analysis
Identifying Lighting Analysis Integration
Introducing LEED Certification and 3ds Max
Discovering the Lighting Analysis User Interface
Working With the Lighting Analysis Assistant
Identifying Issues for Lighting Analysis
Understanding 3D Lighting Design

Lighting Analysis - Lighting the Scene

Creating a Ground Plane
Discovering the Daylight System
Adding a Daylight System
Configuring the Daylight System
Exploring Skylight Portals
Adjusting Exposure Control

Lighting Analysis - Scene Materials

Understanding Scene Materials
Identifying Scene Materials
Creating a Material for the Ground Plane
Adding Beige Wall Paint Material
Adjusting the BRDF Function Curve
Using the Multi-Object and Sub-Object Materials
Adding an Autodesk Material Glazing for Windows
Applying an Autodesk Material Metal for the Window Frame

Lighting Analysis for Presentation

Understanding Lighting Analysis for Presentation
Using the Lighting Analysis Assistant
Incorporating Light Meters
Configuring Lighting Analysis Image Overlay

Lighting Analysis - Render an Analysis

Rendering a Complete Analysis
Adjusting Exposure
Configuring Final Gather
Setting Common Rendering Settings
Rendering a Final Image
Grabbing a Viewport Image

Hands-on, Multimedia, and Self-paced Training
Featured Customers
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Reg. price: $279.00
Sale price: $179.00


Product Details
  • Part#: fd-3dmax15
  • Contents: 2 DVD-ROMs
  • Economy Shipping: Allow 4-7 business days for delivery*
Payment Options
  • Order securely online or call 1-888-797-4040 (301-589-3349)
  • All major credit cards (Visa, MasterCard, Amex, and Discover)
  • PayPal: Pay online quickly with your PayPal account
  • Company PO's accepted (Net 30); Call for multi-user license
  • *No tax except for Maryland (USA) residents.
System Requirements
  • 1 GHz Processor (minimum)
  • DVD-ROM Drive (Does not play on TV DVD players)
  • 512 MB RAM
  • Sound Card
  • Available Hard Disk Space 500 MB
  • 1024x768 Screen Resolution & 32 bit true color display required
  • Internet Explorer 6.0 or later
  • Adobe® Flash® Plugin
  • Windows 2000, XP, Vista, Windows 7, or Windows 8
  • NOT COMPATIBLE with with Windows 95, 98, NT 4.0, ME, or MAC OS X.

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