3ds Max 2013 Training Series

3ds Max 2013 Training Videos on DVD
Autodesk Authorized Developer

Autodesk® 3ds Max® 2013 Training

Discover the program structure and essential features of Autodesk® 3ds Max® and Autodesk® 3ds Max® Design with this Autodesk 3ds Max 2013 training DVD covering 253 individual video lessons and over 14 hours of instructor-led training. Follow along as your instructor, Steven Schain, helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, avoid long render times, leverage the lighting analysis tools in 3ds Max Design, and much more.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Features & Benefits of Autodesk 3ds Max 2013 Training CBT:

  • Use at Your Office or at Home
    Training software can be installed on a PC or laptop.
  • Powerful Keyword Search
    Quickly locate relevant lessons or reference seldom used commands.
  • Sort Lessons By Skill Level
    Work your way from Beginner to Advanced level topics.
  • Exercise Files
    Make the most of your learning experience by opening the included exercise files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software.
  • Intelligent History
    Track the lessons you’ve completed or restart a lesson exactly where you left off.
  • Multimedia DVD based Training
    With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.

3ds Max 2013 Training

Part#: fd-3dsmax13 | Contents: 1 DVD-ROM

Format

Reg: $279.00
Sale: $0.00
*No tax except for Maryland (USA) residents.

Shipping: Economy shipping allow 4-7 business days for delivery*

Payment options:

Order securely online or call 1-888-797-4040 (301-589-3349)

All major credit cards (Visa, MasterCard, Amex, and Discover)

PayPal: Pay online quickly with your PayPal account

Company PO's accepted (Net 30); Call for multi-user license

System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, Windows 7, or Windows 8.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.

User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.

AUTODESK 3DS MAX 2013 TRAINING COURSE OUTLINE:

(Total of 253 Individual Video Lessons - Over 14 Hours of Instructor-Led Training)

Getting Started
Introduction to Autodesk 3ds Max 2013
Learning Objectives
Configuring 3ds Max and 3ds Max Design
Setting Up Units
Setting Display Units to Architectural
Assigning a Project Folder
Creating a Prototype File
Configuring the Default UI and Presets
Maximizing the Workspace
Synchronizing the User Interface and Default Presets
Managing Workspaces
Accessing the Help System
Understanding Object Interaction

Pre-Production and Planning
Pre-Planning the Production
Developing a Sketch Style Storyboard
Examining a Sample Storyboard
Planning Scene Level of Detail
Understanding Level of Detail
Planning File Output
Outputting for Print/Web
Reviewing Still Image Types
Examining Animation Output
Reviewing Animation Output Types
Working with Layers
Previsualizing a Scene
Configuring In Viewport Previsualization with Nitrous

Modeling
Modeling in 3ds Max
Understanding Shapes
Saving Incremental Files
Cloning Shapes
Creating Outline Shapes
Attaching Shapes
Editing Closed 2D Shapes
Trimming and Welding Splines
Filleting a Vertex
Understanding Mesh and Poly Objects
Discovering the Editable Poly Object Type
Converting Object Types
Learning the Graphite Modeling Tools
Working with the Paint Deform Tool
Using the Conform Paint Tool
Understanding 2D and 3D Objects
Introducing Compound Objects
Working with ProBoolean
Using Shapemerge
Aligning the Road
Exploring More Editable Poly
Merging Objects
Working with Caddies
Modeling Windows
Modeling Window Frames
Modeling Window Panes
Examining Modifiers and the Modifier Stack
Investigating Object Space Modifiers
Adding a Bevel Profile Modifier
Editing 2D Shapes
Stacking Modifiers
Editing Modifiers
Understanding World Space Modifiers
Editing the Map Scalar Modifier
Understanding Object Painting
Painting a Scene
Discovering AEC Objects
Building with AEC Walls
Adding a Door
Adding Windows
Working with Containers
Inheriting Container Contents
Modeling - Best Practices

Materials
Introducing Materials
Understanding the Slate Material Editor
Creating Schematic Materials
Discovering the Arch and Design Material
Adjusting Shaders
Editing Reflectivity
Assigning a Material
Using Map Patterns
Simulating Geometry
Incorporating Displacement Mapping
Setting Transparency
Calculating Map Sizes
Creating a Tile Map
Determining Map Coverage
Adding a UVW Map Modifier
Working with Unwrap UVW
Working with Multiple Materials
Discovering the Multi/Sub-Object Material
Setting Material IDs
Editing Material IDs
Assigning a Multi/Sub-Object Material
Understanding Blend and Masks
Using a Blend Material
Masking with Materials
Understanding Substance Textures
Working with Substance Textures
Baking Textures - Render to Texture
Discovering Material Libraries
Understanding Autodesk Materials Libraries
Using an Autodesk Library Material
Creating a New Library

Lighting
Understanding Direct and Indirect Light
Discovering Daylight
Placing a Daylight System
Adjusting Location
Adjusting Physical Sky
Understanding Photometric Lights
Enabling Streetlights in a Scene
Changing Photometric Light Presets
Understanding Indirect Light
Calculating Indirect Illumination
Working with Final Gather
Setting Final Gather Bounces
Using Sky Portals
Discovering Global Illumination
Setting Interior Night Lighting
Using Photometric Web Files
Enabling Global Illumination
Creating Object Lights

Rendering
Introducing Rendering
Rendering for Still Images
Understanding Still Image Resolution
Rendering Still Images
Setting Render Presets
Understanding Still Image File Types
Choosing Still Image File Types
Rendering Animations
Understanding Image Resolution for Animations
Setting Animation Resolution
Understanding Animation File Types
Creating a Preview Animation
Rendering Sequential Images
Using RAM Player
Saving with Animation Codecs
Discovering iray
Visualizing Realistic Lighting with iray
Rendering with the Quicksilver Hardware Renderer
Using HDR Environments for Realistic Lighting
Editing a Scene Using iray in Activeshade

Cameras
Understanding the Camera
Discovering Traditional Camera Shots
Identifying Effective Camera Distance
Changing Viewer Distance
Discovering Depth of Field
Adding Depth of Field to Control Focus
Understanding Camera Angles
Adjusting Camera Angles
Discovering Composition Essentials
Understanding the Rule of Thirds
Implementing the Rule of Thirds
Discovering Diagonals
Establishing Diagonals
Using Camera Clipping Planes

Animation
Understanding Animation Concepts
Discovering Object Animation
Exploring Keyframe Animation
Keyframing a Moving Object
Understanding Path Animation
Animating on a Path
Understanding Velocity Control
Applying an Ease Curve
Discovering Camera Animation Basics
Separating Camera Position and Rotation Control
Animating a Dummy on a Path
Linking a Hierarchy
Retiming an Animation

Effects and Dynamics
Understanding Particle Effects
Creating a Particle Flow
Discovering 3ds Max Dynamics
Simulating Rigid Bodies
Simulating with Forces and Constraints
Creating a Tearable Curtain
Using Render Effects
Activating Mental Ray Camera Glare
Adding a Volume Fire Effect

IK and Rigging
Discovering IK
Rigging a Mechanical Assembly
Introducing Character Animation Toolkit
Creating a CAT Rig

Scripting
Understanding MAXScript
Creating Scripted Objects

Scene Assembly
Introducing Scene Assembly
Discovering the Concept of Short Scenes
Discovering Video Post
Using the Video Post Queue
Indicating Change of Time or Place
Adding a Crossfade Transition
Using Image Layers
Understanding Scene Layering
Rendering with Passes
Discovering Autodesk Composite
Compositing Multiple Layers
Remapping Color Output
Working with External Files
Linking to AutoCAD Models
Importing Inventor Models

Output
Considering Final Output
Understanding Scene States
Setting Up Scene States for Rendering
Understanding Batch Rendering
Configuring a Batch Rendering Queue
Outputting Still Images
Understanding Print Resolution
Controlling Print Size
Exploring Gamma Correction
Setting Gamma Correction
Creating Special Image Types
Discovering the Panorama Exporter
Creating a Panorama File
Outputting for Cinema
Saving Open EXR Files

LEED Lighting Analysis
Introducing Lighting Analysis
Understanding Lighting Analysis
Identifying Who Uses Lighting Analysis
Discovering How Lighting Analysis is Used
Identifying Lighting Analysis Integration
Introducing LEED Certification
Understanding LEED Certification
Validating LEED Lighting
Discovering the Lighting Analysis UI
Using the Lighting Analysis Menu
Working with the Lighting Analysis Assistant
Identifying Issues for Lighting Analysis
Examining Scene and Modeling Issues
Building to Scale
Understanding 3D Lighting Design
Examining Real World Lighting

Lighting the Scene
Understanding Lighting Preparation
Creating a Ground Plane
Discovering the Daylight System
Adding a Daylight System
Configuring the Daylight System
Exploring Skylight Portals
Adjusting Exposure Control

Scene Materials
Understanding Scene Materials
Identifying Scene Materials
Creating Material for the Ground Plane
Adding Beige Wall Paint Material
Adjusting The BRDF Function Curve
Exploring Window and Frame Materials
Using The Multi/Sub-Object Material
Adding an Autodesk Material Glazing for Windows
Applying an Autodesk Material Metal for the Window Frames

Lighting Analysis for Presentation
Understanding Lighting Analysis for Presentation
Understanding Lighting Analysis Tools
Using the Lighting Analysis Assistant
Incorporating Light Meters
Configuring Lighting Analysis Image Overlay

Rendering an Analysis
Rendering a Complete Analysis
Adjusting Exposure
Configuring Final Gather
Setting Common Rendering Settings
Rendering a Final Image
Using Grab Viewport

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Reg. price: $279.00
Sale price: $0.00

Format

Product Details
  • Part#: fd-3dsmax13
  • Contents: 1 DVD-ROM
  • Economy Shipping: Allow 4-7 business days for delivery*
Payment Options
  • Order securely online or call 1-888-797-4040 (301-589-3349)
  • All major credit cards (Visa, MasterCard, Amex, and Discover)
  • PayPal: Pay online quickly with your PayPal account
  • Company PO's accepted (Net 30); Call for multi-user license
  • *No tax except for Maryland (USA) residents.
System Requirements
  • 1 GHz Processor (minimum)
  • DVD-ROM Drive (Does not play on TV DVD players)
  • 512 MB RAM
  • Sound Card
  • Available Hard Disk Space 500 MB
  • 1024x768 Screen Resolution & 32 bit true color display required
  • Internet Explorer 6.0 or later
  • Adobe® Flash® Plugin
  • Windows 2000, XP, Vista, Windows 7, or Windows 8
  • NOT COMPATIBLE with with Windows 95, 98, NT 4.0, ME, or MAC OS X.
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