3ds Max 2012 Training Series

3ds Max 2012 Training Videos on DVD
Autodesk Authorized Developer

Autodesk® 3ds Max® 2012 Training

Discover the program structure and essential features of Autodesk® 3ds Max® and Autodesk® 3ds Max® Design with this Autodesk 3ds Max 2012 training DVD covering 237 individual video lessons and over 13 hours of instructor-led training. Follow along as your instructor, Steven Schain, helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, avoid long render times, leverage the lighting analysis tools in 3ds Max Design, and much more.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Features & Benefits of Autodesk 3ds Max 2012 Training CBT:

  • Use at Your Office or at Home
    Training software can be installed on a PC or laptop.
  • Powerful Keyword Search
    Quickly locate relevant lessons or reference seldom used commands.
  • Sort Lessons By Skill Level
    Work your way from Beginner to Advanced level topics.
  • Exercise Files
    Make the most of your learning experience by opening the included exercise files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software.
  • Intelligent History
    Track the lessons you’ve completed or restart a lesson exactly where you left off.
  • Multimedia DVD based Training
    With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.

3ds Max 2012 Training Series

Part#: fd-3dsmax12 | Contents: 1 DVD-ROM


Reg: $279.00
Sale: $0.00
*No tax except for Maryland (USA) residents.

Shipping: Economy shipping allow 4-7 business days for delivery*

Payment options:

Order securely online or call 1-888-797-4040 (301-589-3349)

All major credit cards (Visa, MasterCard, Amex, and Discover)

PayPal: Pay online quickly with your PayPal account

Company PO's accepted (Net 30); Call for multi-user license

System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, Windows 7, or Windows 8.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.

User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.


(Total of 237 Individual Video Lessons - Over 13 Hours of Instructor-Led Training)

Getting Started

• Course Introduction
• Learning Objectives
• Configuring 3ds Max and 3ds Max Design
• Setting Up Units
• Setting Display Units to Architectural
• Assigning a Project Folder
• Creating a Prototype File
• Configuring the Default UI and Presets
• Maximizing the Workspace
• Synchronizing the User Interface and Default Presets
• Accessing the Help System
• Understanding Object Interaction

Pre-Production and Planning

• Pre-Planning the Production
• Developing the Storyboard Sketch Style
• Examining a Sample Storyboard
• Planning Scene Level of Detail
• Understanding Level of Detail
• Planning File Output
• Outputting for Print/Web
• Reviewing Still Image Types
• Examining Animation Output
• Reviewing Animation Output Types
• Working with Layers
• Previsualizing a Scene
• Configuring In Viewport Previsualization with Nitrous


• Modeling in 3ds Max
• Understanding Shapes
• Saving Incremental Files
• Cloning Shapes
• Creating Outline Shapes
• Attaching Shapes
• Editing Closed 2D Shapes
• Trimming and Welding Splines
• Filleting a Vertex
• Understanding Mesh and Poly Objects
• Discovering the Editable Poly Object Type
• Converting Object Types
• Learning the Graphite Modeling Tools
• Working with the Paint Deform Tool
• Using the Conform Paint Tool
• Understanding 2D and 3D Objects
• Introducing Compound Objects
• Working with ProBoolean
• Using Shapemerge
• Aligning the Road
• Exploring More Editable Poly
• Merging Objects
• Working with Caddies
• Modeling Windows
• Modeling a Window Frame
• Modeling a Window Pane
• Examining Modifiers and the Modifier Stack
• Learning About Object Space Modifiers
• Adding a Bevel Profile Modifier
• Editing 2D Shapes
• Stacking Modifiers
• Editing Modifiers
• Understanding World Space Modifiers
• Editing the Map Scalar Modifier
• Understanding Object Painting
• Painting a Scene
• Discovering AEC Objects
• Building with AEC Walls
• Installing a Door
• Adding Windows
• Modeling - Best Practices


• Introducing Materials
• Understanding the Slate Material Editor
• Creating Schematic Materials
• Learning the Arch & Design Material
• Adjusting Shaders
• Editing Reflectivity
• Assigning a Material
• Using Map Patterns
• Simulating Geometry
• Setting Transparency
• Calculating map sizes
• Creating a Tile Map
• Determining Map Coverage
• Adding a UVW Map Modifier
• Working with Unwrap UVW
• Working with Multiple Materials
• Discovering the Multi/Sub-Object Material
• Setting Material ID’s
• Editing Material ID’s
• Assigning a Multi/Sub-Object Material
• Understanding Blend and Masks
• Using a Blend Material
• Masking with Materials
• Understanding Substance Textures
• Working with Substance Textures
• Discovering Material Libraries
• Understanding Autodesk Materials Libraries
• Using an Autodesk Library Material
• Creating a New Library


• Learning Direct and Indirect Light
• Discovering Daylight
• Placing a Daylight System
• Adjusting Location
• Adjusting Physical Sky
• Understanding Photometric Lights
• Enabling Streetlights in a Scene
• Changing Photometric Light Presets
• Understanding Indirect Light
• Calculating Indirect Illumination
• Working with Final Gather
• Setting Final Gather Bounces
• Using Sky Portals
• Learning about Global Illumination
• Setting Interior Night Lighting
• Using Photometric Web Files
• Enabling Global Illumination


• Introducing Rendering
• Learning About Still Images
• Understanding Still Image Resolution
• Rendering Still Images
• Setting Render Presets
• Understanding Still Image File Types
• Choosing Still Image File Types
• Rendering Animations
• Understanding Image Resolution for Animations
• Setting Animation Resolution
• Understanding Animation File Types
• Creating a Preview Animation
• Rendering Sequential Images
• Using the RAM Player
• Saving with Animation CoDecs
• Discovering iRay
• Visualizing Realistic Lighting with iRay


• Understanding the Camera’s Importance
• Discovering Traditional Camera Shots
• Learning Effective Camera Distance
• Changing Viewer Distance
• Discovering Depth of Field
• Adding Depth of Field to Control Focus
• Understanding Camera Angles
• Adjusting Camera Angles
• Discovering Composition Essentials
• Learning the Rule of Thirds
• Implementing the Rule of Thirds
• Discovering Diagonals
• Establishing Diagonals
• Understanding Animation Concepts
• Discovering Object Animation
• Exploring Keyframe Animation
• Keyframing a Moving Object
• Understanding Path Animation
• Animating on a Path
• Understanding Velocity Control
• Applying an Ease Curve
• Learning Camera Animation Basics
• Separating Camera Position and Rotation Control
• Animating a Dummy on a Path
• Linking a Hierarchy

Effects and Dynamics

• Understanding Particle Effects
• Creating a Particle Flow
• Discovering 3ds Max Dynamics
• Simulating Rigid Bodies
• Draping a Tablecloth
• Using Render Effects
• Activating Mental Ray Camera Glare
• Adding a Volume Fire Effect

IK and Rigging

• Discovering IK
• Rigging a Mechanical Assembly
• Introducing Character Animation Toolkit
• Creating a CAT Rig
• Scripting
• Understanding Maxscript
• Creating Scripted Objects
• Introducing Scene Assembly
• Learning the Concept of Short Scenes
• Discovering Video Post
• Using the Video Post Queue
• Indicating Change of Time or Place
• Adding a Crossfade Transition
• Using Image Layers
• Understanding Scene Layering
• Rendering with Passes
• Learning about Autodesk Composite
• Compositing Multiple Layers


• Considering Final Output
• Understanding Scene States
• Setting up Scene States for Rendering
• Understanding Batch Rendering
• Configuring a Batch Rendering Queue
• Configuring a Batch Rendering Queue
• Understanding Print Resolution
• Controlling Print Size
• Exploring Gamma Correction
• Setting Gamma Correction
• Creating Special Image Types
• Discovering the Panorama Exporter
• Creating a Panorama File
• Outputting for Cinema
• Saving OpenEXR Files

LEED Lighting Analysis

• Introducing Lighting Analysis
• Understanding Lighting Analysis
• Learning Who Uses Lighting Analysis
• Discovering How Lighting Analysis is Used
• Identifying Lighting Analysis Integration
• Introducing LEED Certification
• Understanding LEED Certification
• Validating LEED Lighting
• Discovering the Lighting Analysis UI
• Using the Lighting Analysis Menu
• Working with the Lighting Analysis Assistant
• Identifying Issues for Lighting Analysis
• Examining Scene and Modeling Issues
• Building to Scale
• Understanding 3D Lighting Design
• Examining Real World Lighting

Lighting the Scene

• Understanding Lighting Preparation
• Creating a Ground Plane
• Discovering the Daylight System
• Adding a Daylight System
• Configuring the Daylight System
• Exploring Skylight Portals
• Adjusting Exposure Control

Scene Materials

• Understanding Scene Materials
• Identifying Scene Materials
• Creating Material for the Ground Plane
• Adding Beige Wall Paint Material
• Adjusting The BRDF Function Curve
• Exploring Window and Frame Materials
• Using The Multi/Sub-Object Material
• Adding an Autodesk Material Glazing for Windows
• Applying an Autodesk Material Metal for the Window Frames

Lighting Analysis for Presentation

• Introducing Lighting Analysis for Presentation
• Understanding Lighting Analysis Tools
• Using the Lighting Analysis Assistant
• Incorporating Light Meters
• Configuring Lighting Analysis Image Overlay

Rendering an Analysis

• Rendering a Complete Analysis
• Adjusting Exposure
• Configuring Mental Ray
• Setting Common Rendering Settings
• Rendering a Final Image
• Using Grab Viewport

Hands-on, Multimedia, and Self-paced Training
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Reg. price: $279.00
Sale price: $0.00


Product Details
  • Part#: fd-3dsmax12
  • Contents: 1 DVD-ROM
  • Economy Shipping: Allow 4-7 business days for delivery*
Payment Options
  • Order securely online or call 1-888-797-4040 (301-589-3349)
  • All major credit cards (Visa, MasterCard, Amex, and Discover)
  • PayPal: Pay online quickly with your PayPal account
  • Company PO's accepted (Net 30); Call for multi-user license
  • *No tax except for Maryland (USA) residents.
System Requirements
  • 1 GHz Processor (minimum)
  • DVD-ROM Drive (Does not play on TV DVD players)
  • 512 MB RAM
  • Sound Card
  • Available Hard Disk Space 500 MB
  • 1024x768 Screen Resolution & 32 bit true color display required
  • Internet Explorer 6.0 or later
  • Adobe® Flash® Plugin
  • Windows 2000, XP, Vista, Windows 7, or Windows 8
  • NOT COMPATIBLE with with Windows 95, 98, NT 4.0, ME, or MAC OS X.

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