Maya 2011 Training Series

Maya 2011 Training Videos on DVD
Autodesk Authorized Developer

Autodesk® Maya® 2011 Training

Discover the program structure and essential features of Autodesk® Maya® with this Autodesk Maya 2011 training DVD covering 193 individual topics and over 12 hours of instructor-led training. Follow along as your instructor, Steven Schain, covers the features and functions of Maya 2011 so you can better explore, validate and convey your design ideas. In this Training Series you'll learn everything from the basics to modeling, scene management, lighting, materials, animation, rendering and more.

As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.

Learn more about Maya

Features & Benefits of Autodesk Maya 2011 Training CBT:

  • Use at Your Office or at Home
    Training software can be installed on a PC or laptop.
  • Powerful Keyword Search
    Quickly locate relevant lessons or reference seldom used commands.
  • Sort Lessons By Skill Level
    Work your way from Beginner to Advanced level topics.
  • Project Files
    Make the most of your learning experience by opening the included project files directly in your own software (if you own a copy of the AutoCAD software) while following along with the instructor-led video tutorials; this training does not come with the AutoCAD software.
  • Intelligent History
    Track the lessons you’ve completed or restart a lesson exactly where you left off.
  • Multimedia DVD based Training
    With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.

AUTODESK MAYA 2011 TRAINING COURSE OUTLINE:

(Total of 193 Individual Topics - Over 12 Hours of Instructor-Led Training)

Getting Started

Course Introduction
Learning Objectives

Interface

The Maya Interface
Nodes and Attributes
Interface Overview
Viewports
Navigating the UI
Using the Marking Menus
The Hotbox
Transform Tools
Object Selection
Configure the Interface
Grid and Units Setup

Scene Management

Scene and Project Management
Project Management
Setting Project Location
Object Naming
Naming Objects in a Scene
The Outliner
Working with Layers
Creating Layers
Saving Scenes

Modeling

Modeling in Maya
2D Curves
2D Bezier Curves
2D Bezier Editing
3D Surfaces
Revolve a Surface
NURBS Geometry
2D NURBS Curves
Edit Curve CVs
Extrude Along a Path
NURBS Primitives
NURBS Sphere Primitive
NURBS Object Components
Project Curve on Surface
Creating a Bezel
Edit NURBS
Creating the Base
3D Polygon Objects
Polygon Mesh Components
3D Mesh Tools
Building Using Primitives
Duplicating and Editing Objects
The Boolean Tool
Sculpt Geometry
Edit Mesh Menu
Create a Polygon Cylinder
Modeling the Reactor Base
Subdivision Surface Modeling
Modeling a Subdivision Storage Container
Deformers for Modeling
Create an Exhaust Tube
Object History
Duplicating Objects
Referencing Objects

Materials

Materials Overview
Hypershade Material Editor
Schematic Material Creation
Shader Nodes
Create a Mental Ray Material
Edit Reflectivity
Assign a Material
Add a New Material
Map Patterns
Bump Mapping
Transparent Materials

Mapping

Creating Tiles
Size of Area
Create UVs
Multiple Materials
Assign Multiple Materials
Layered Shader and Mask Maps
The Layered Shader
Masking
Material Libraries
Exporting and Importing Material Shaders
Mapping
UV Mapping
Mapping Coordinates
Edit UV Coordinates
Multiple Texture Maps
UV Sets
Assign Textures to UV Sets
The UV Editor
Applying Custom UVs

Cameras

The Importance of the Camera
Camera Shots
Camera Distance
Viewer Distance
Camera Angle Controls Emotion
Adjust Camera Angles
Composition
Rule of Thirds Composition
Rule of Thirds
Diagonals
Establish Diagonals
Camera Types
Camera Attributes
Image Plane
Camera Environment

Lighting

Direct and Indirect Light
Physical Sun and Sky
Creating a Physical Sun and Sky
Adjusting the Sun
Adjusting the Physical Sky
Image Based Lighting
Create Image Based Lighting
Light Types
Photometric Lights
Adding Lights
Enabling Area Lights
Indirect Light
Calculate Indirect Illumination
Final Gather
Final Gather Bounces
Portal Light
Global Illumination
Interior Night
Isolating Object Lighting
Optical FX
Rendering Optical Effects

Animation

Animation Concepts
Keyframe Animation
Keyframe a Moving Object
Set Driven Keys
Opening the Door with Set Driven Keys
Path Animation
Animate on a Path
Velocity Control
Graph Editor
Overview of Camera Animation
Separate Camera Position and Rotation Control
Animate a Locator on a Path
Hierarchical Linking
Playblast Preview

Rendering

Rendering Overview
Renderers in Maya
Rendering Still Images
Concept of Image Resolution for Stills
Still Rendering Resolution
Render Presets
Image File Types
Still File Types
Rendering Animations
Image Resolution for Animations
Set Animation Resolution
Setting File Type for Animation
Render Sequential Images
Fcheck
Irradiance Particles
Configuring Irradiance Rendering

IK and Rigging

Introduction to IK
IK Tools
Create a Joint Chain
Rigging the Joint Chain
Skinning
Edit Object Skinning

MEL & Expressions

MEL & Expressions Overview
MEL Scripting Overview
Executing a Script
Create an Expression

Dynamics

Maya Dynamics Overview
Rigid Body Dynamics
Create a Simulation
Running the Simulation
Soft Body Dynamics
The Beach Ball Simulation
Particles Overview
Creating a Particle Waterfall
Setting particle attributes
Adding a collider object
Rendering Particles

nDynamics

nDynamics Overview
nParticles
Creating Dripping Water
Configure nParticles
nCloth
Hanging Curtains

Fluid Effects

Fluid Effects Overview
Add a 3D Fluid Container
Fine Tuning the Flames
Hair and Fur Overview

Hair and Fur

Hair
Making a Wig
Styling the Hair
Fur
Creating a Beard

Paint Effects

Paint Effects Overview
2D Painting
3D Painting

Compositing

Compositing Overview
Autodesk Composite
Compositing Multiple Layers

Hands-on, Multimedia, and Self-paced Training
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