3ds Max 2011 Training Series
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Autodesk® 3ds Max® 2011 Training
Discover the program structure and essential features of Autodesk® 3ds Max® and Autodesk® 3ds Max® Design with this Autodesk 3ds Max 2011 training DVD covering 208 individual topics and over 10 hours of instructor-led training. Follow along as your instructor, Steven Schain, covers the workflow of producing 3D animations, pre-production planning, appling materials and light scenes, animating cameras and objects, assembling short sequences, utilizing Lighting Analysis tools in Design, avoiding long render times, and much more.
As a flexible CAD training solution, you can sort the lessons and progress from beginner to advanced topics; or just review seldom used commands and added functionality of new releases.
Features & Benefits of Autodesk 3ds Max 2011 Training CBT:
- Use at Your Office or at Home
Training software can be installed on a PC or laptop. - Powerful Keyword Search
Quickly locate relevant lessons or reference seldom used commands. - Sort Lessons By Skill Level
Work your way from Beginner to Advanced level topics. - Project Files
Make the most of your learning experience by opening the included project files directly in your own software while following along with the instructor-led video tutorials. - Intelligent History
Track the lessons you’ve completed or restart a lesson exactly where you left off. - Multimedia DVD based Training
With DVD based training, the lectures were video taped and then digitized and presented to you in Full Motion Video, Audio, & Graphics.
System Requirements: 1 GHz Processor (minimum), DVD-ROM Drive (Does not play on TV DVD players), 512 MB RAM, Sound Card. Available Hard Disk Space 500 MB. 1024x768 Screen Resolution & 32 bit true color display required. Internet Explorer 6.0 or later. Adobe® Flash® Plugin. Windows 2000, XP, Vista, or Windows 7.
NOT COMPATIBLE with Windows 95, 98, NT 4.0, ME, or MAC OS X.
User License: This is a single user licensed product and user can authorize the product on a maximum of 2 of his/her computers (for example, on a work machine and a home or laptop computer). Please call for multi-user license information.
AUTODESK 3DS MAX 2011 TRAINING COURSE OUTLINE:
(Total of 208 Individual Topics - Over 10 Hours of Instructor-Led Training)
Getting Started
- Course Introduction
- Learning Objectives
- Configure 3ds Max and 3ds Max Design
- Units Setup
- Set Display Units to Architectural
- Project Setup
- Create Prototype File
- Default UI and Presets
- Maximizing the Workspace
- User Interface and Default Presets
Pre-Production
- The Storyboard as a Graphical Outline
- Sketch Style Storyboard
- Sample Storyboard
- Scene Level of Detail
- Level of Detail
- File Output
- Output for Print/Web
- Still Image Output
- Output of Animations
- Animation Output
- Working with Layers
Modeling
- Modeling in 3ds Max
- Open 2D Shapes
- Incremental Files
- Cloning Shapes
- Outline Shapes
- Attaching Shapes
- Closed 2D Shapes
- Trim and Weld
- Fillet Vertex
- Mesh and Poly Objects
- Editable Poly Object Type
- Convert Object Type
- Graphite Modeling Tools
- Paint Deform Tool
- 2D and 3D Objects
- Compound Objects
- ShapeMerge
- Align Road
- More Editable Poly
- Merge Objects
- Introduction to Caddies
- Modeling Windows
- Modeling a Window Frame
- Modeling a Window Pane
- Modifiers and Modifier Stack
- Object Space Modifiers
- Bevel Profile Modifier
- Edit Shape
- Stacking Modifiers
- Edit Modifiers
- World Space Modifier
- Map scalar modifier
Materials
- Materials
- Slate Material Editor
- Schematic Material creation
- Arch & Design Material
- Shaders
- Create a Material
- Assign a Material
- Map Patterns
- Simulate Geometry
- Set Transparency
- Mapping
- Tiles Map
- Size of Area
- UVW Map Modifier
- Multiple Materials
- Multi/Sub-Object Material
- Set Material ID Number
- Edit Material ID Number
- Multi/Sub-Object Material Assignment
- Blend Material and Mask Maps
- Blend Material
- Masking
- Material Libraries
- Autodesk Material Library
- Creating a New Library
Lighting
- Direct and Indirect Light
- Daylight
- Placing a Daylight System
- Adjusting Location
- Adjusting Physical Sky
- Photometric Lights
- Enabling Streetlights in a Scene
- Photometric Light Presets
- Indirect Light
- Calculate Indirect Illumination
- Final Gather
- Final Gather Bounces
- Sky Portals
- Global Illumination
- Interior Night Lighting
- Photometric Web Files
- Enabling Global Illumination
Rendering
- Rendering
- Still Images
- Concept of Image Resolution for Stills
- Still Rendering Resolution
- Render Presets
- Image File Types
- Still File Types
- Rendering Animations
- Image Resolution for Animations
- Set Animation Resolution
- Setting File Type for Animation
- Render Sequential Images
- RAM Player
- Codecs
Cameras
- The Importance of the Camera
- Camera Shots
- Camera Distance
- Viewer Distance
- Camera Angle Controls Emotion
- Adjust Camera Angles
- Composition
- Rule of Thirds Composition
- Rule of Thirds
- Diagonals
- Establish Diagonals
Animation
- Animation Concepts
- Object Animation
- Keyframe Animation
- Keyframe a Moving Object
- Path Animation
- Animate on a Path
- Velocity Control
- Apply an Ease Curve
- Overview of Camera Animation
- Separate Camera Position and Rotation Control
- Animate Dummy on Path
- Hierarchical Link
Scene Assembly
- Scene Assembly
- Concept of Short Scenes
- Introduction to Video Post
- Video Post Queue
- Indicating Change of Time or Place
- Crossfade Transition
- Using Image Layers
- Concepts of Scene Layering
- Autodesk Composite
- Compositing Multiple Layers
Output
- Final Output
- Using Scene States
- Set up Scene States for Rendering
- Understand Batch Rendering
- Set up a Batch Rendering Queue
- Still Image Output
- Print resolution
- Print Size Control
- Gamma Correction
- Setting Gamma Correction
- Special Use Image
- Panorama Exporter
- Creating a Panorama File
- Cinema Output
- OpenEXR Files
LEED Lighting Analysis
- Introduction to Lighting Analysis
- What is Lighting Analysis?
- Who Uses Lighting Analysis?
- How is Lighting Analysis Used?
- Integration into 3ds Max Design
- Application of LEED Certification
- What is LEED Certification?
- Where Does 3ds Max Fit in?
- Lighting Analysis UI in 3ds Max Design
- Lighting Analysis Menu
- Lighting Analysis Assistant
- Scene and Modeling Issues for Lighting Analysis
- Window Model Detail
- Building to Scale
- An Overview of 3D Lighting Design
- Daytime Interiors
Lighting the Scene
- Lighting the Scene
- Creating a Ground Plane
- The Daylight System Overview
- Adding a Daylight System
- Configuring the Daylight System
- Skylight Portals
- Exposure Control
Scene Materials
- Overview
- Identifying Scene Materials
- Material for the Ground Plane
- Beige Wall Paint Material
- The BRDF Function Curve
- Window and Frame Materials
- The Multi/Sub-Object Material
- Autodesk Material Glazing for Windows
- Autodesk Material Metal for the Window Frames
Lighting Analysis for Presentation
- Overview
- Lighting Analysis Tools
- Lighting Analysis Assistant
- Light Meters
- Lighting Analysis Image Overlay
Rendering an Analysis
- Rendering a Complete Analysis
- Manually Adjusting Exposure
- Manually Configuring mental ray
- Setting Common Rendering Set-tings
- Rendering a Final Image
- Using Grab Viewport
Effects and Dynamics
- Particle Effects
- Particle Flow
- IK
- Rigging
- Reactor Dynamics
- Rigid Body Dynamics
Scripting
- Maxscript
- Scripted Objects




